Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Just Enough Client Tweaks (JECT)
Showing 1-4 of 4 entries
Update: 26 Nov, 2024 @ 4:43pm

V1.1.0
(Adds new modules, update your settings file to use them)

+ New overhaul module: [ReshadedTbs] Tractor beams now interpolate between blue and red, for pull and push respectively. Compatible with NoTbObfuscation.
+ New text module: [OldFlak] Reverts "Flak Arrays" to their classic name, "Flak Batteries".

+ PostShaders has a couple new "Bit Flip" shaders. Enjoy the clown vomit, as well as the brighter clown vomit.
+ Heavily optimized SimpleNebulas; theoretically it now doubles as a performance saving option for low-end computers.
+ Fixed SimpleNebulas using the wrong module folder.
+ Minor cleanup and optimizations on some post shaders.

Update: 10 Nov, 2024 @ 1:35pm

V1.0.1
(Doesn't affect setting files)

+ Fixed AdditionalStats listing mine shrapnel's impulse as "recoil".
+ Alleviated ReshadedIons causing ions' hit texture to cut off abruptly. This is actually a vanilla problem, but an oversight of mine had made it much easier to see.
+ Miscellaneous internal cleanup (including actually telling the game what version this mod is for, oops).

Update: 9 Nov, 2024 @ 7:09pm

Workshop ID patch

Update: 9 Nov, 2024 @ 7:05pm

First Version