Half-Life 2

Half-Life 2

Coast Line
Showing 1-10 of 10 entries
Update: 22 Nov, 2024 @ 11:38pm

FINAL UPDATE

- fixed new bug where metrocop on high dock did not ragdoll when dock broke
- re-added partial roof to destroyed building during helicopter chase
- fixed new bug where texture camera breaks water

Update: 22 Nov, 2024 @ 11:37am


-completed metrocop scripted sequences, they were unfinished or not working correctly
-the metrocop on the balcony previously would freeze and be brain dead, he now completes his scripted sequence as intended
-added more player clipping, especially to railings and stairs
-adjusted various combine terminals with some having a texture camera
-removed roof from .357 building for various reasons
-fixed another bug related to infinitely spawning npcs - these were left over from the video demo i did last year
-changed glass during hunter chopper chase to dynamically break instead of all shattering at once from damage
-attempted to make a number of optimizations, especially adjusting many faces to be no draw.

Unless there is a particular complain or game breaking problem, I will not be updating this map further. There are ideas I have to make the final hunter chopper fight better, but it as of right now I am leaving it as is as I have other projects to complete

Update: 22 Nov, 2024 @ 3:13am

-adjusted design of hunter chopper chase sequence intro to better direct the player
-added various lights for better direction
-blocked window in center building
-fixed bug where certain npcs would re-spawn infinitely
-adjusted scripting and spawning of various npcs

Update: 19 Nov, 2024 @ 12:49am

-fixed holes in various displacements
-fixed two sets of stairs that had incomplete art
-replaced left over dev textures with actual textures
-fixed z-fighting on certain brushes
-adjusted fog
-fixed crossbow ammunition and shield battery in center building from falling at spawn
-fixed car platform to move the proper distance
-added additional health and ammunition at finale
-added additional player clipping
-adjusted various dynamic entities to spawn in based on where the player is
-added lighting over shotgun gun rack
-fixed bug with all music playing again after player death
-adjusted positioning of various entities
-changed zombie npcs inside sewers from two to one
-adjusted scripting on sewer door to ensure the doors close before the player can press the button to open them
-removed facility in skybox

Update: 18 Nov, 2024 @ 2:01am

-added autosaves
-added additional player clipping
-fixed .357 and crossbow weapon spawn locations
-adjusted positioning of 3 wooden crates

Update: 17 Nov, 2024 @ 10:32am

-fixed player getting stuck in finale elevator that somehow broke without me changing anything
-changed math on hunter chopper to make sure the damn ship is out of the way first before moving in!!

Update: 17 Nov, 2024 @ 9:28am

-removed collision on various floor props
-added scripted sequence to sewer doors
-NPC polish in sewers
-moved shotgun to a noticeable location
-script clean up
-added even more player clipping
-adjusted finale so ships are less likely to intersect

Update: 17 Nov, 2024 @ 5:00am

-polished and completed all combine shield effects
-removed ability to drive apc
-added more player clipping
-added soundscapes
-removed rocket launcher and polished hunter chopper finale
-polished chase with hunter chopper
-added intro and chapter text
-moved grenade introduction
-fixed flickering on assets at spawn
-removed many static and dynamic entities to increase performance
-removed many dead bodies and kept important ones
-removed rebel corpses at intro since the sequence that led them to them being there was removed during initial dev
-removed crows from map

Update: 16 Nov, 2024 @ 4:17am

-fixed ocean water being too shallow causing the player to fall below its volume.
-fixed player clipping in certain areas
-adjusted auto repair building textures
-fixed stair physics object to break completely after 3 seconds to prevent player skips

Update: 16 Nov, 2024 @ 3:16am