Project Zomboid

Project Zomboid

Visual Sounds
Showing 1-7 of 7 entries
Update: 24 Nov, 2024 @ 5:53pm

Added:
Crouch mode : If enabled in the options, the player will see the visual indicators only while crouching. (Can be used with the other mode 'hunter mode')

Update: 24 Nov, 2024 @ 2:16pm

Fixed:
Sounds selected to be ignored by the player in the option menu not being ignored. Ignored sounds are no longer being processed nor rendered.
Changed:
"Above" and "Below" arrow indicators changed to real arrow. ( not weird sci-fi triangles )

Update: 24 Nov, 2024 @ 9:15am

Update: 23 Nov, 2024 @ 5:42am

fixed :
Crash when spawning a new character after using the function "respawn" at the death of you character. ( AKA : Continue playing on the same save )
Note : The mod will initialize the mod after 1 minute ingame when the player has respawned.

Update: 18 Nov, 2024 @ 1:36pm

Added:
The ability to set the number of visual indicators updated simultaneously, in the options.
(And at the same time, to stop processing sounds if the limit set in the options is exceeded).
Should improve performance for potato pc.
So..
Fixed:
performance issue due to unnecessary code.

Update: 17 Nov, 2024 @ 1:39pm

mini-fixed: option's text was unclear and going out of the screen

Update: 17 Nov, 2024 @ 1:48am

This mod is an update of the previous version, which had the same ID as the mod that launched this project.
I took the opportunity to make a few optimizations.