Rivals of Aether

Rivals of Aether

Diddy Kong
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Update: 11 May @ 1:27pm

v1.17

The balloon will no longer randomly recolour itself during the respawn animation when playing on non default alts.

Altered the colour of the Demon Horde title card to be red.

Made some adjustments to Up Special to put it more in line with Smash. The move has a slight vertical boost upon startup.
Furthermore colliding with the ground is now more consistent and acts all the time rather than only if you start in the air, making colliding more useful. The code was based off Tester USpec which doesn't work exactly in the way that it should do so this is fixed now.

Update: 31 Mar @ 4:29am

v1.16

Added Dialogue Buddy compatibility with Funky Kong.

The unique team name for winning with Donkey Kong now also works if Diddy is on the same team as Funky.

Added compatibility with the Homecoming Hijinx stage where the animation played when firing out of a barrel cannon in Aether mod is now the double jump animation in the same way that going into DK's does the same thing.

Update: 15 Mar @ 10:02am

v1.15

Dash Attack multihits can now be teched (I may need to look at this move a bit more in regards to Jump cancels.)
Diddy Kong can actually DACUS now. Combined with the two banana rune this can really be Brawl Diddy now.

Donkey Kong Country death sound now only plays on the final stock being taken.

Changed the unique team name for Donkey and Diddy winning from Team DK to ''The DK Crew''

Added Dialogue Bubby compatibility with Jumpman and the two Marios by Mudkid and Jetie.

Update: 26 Feb @ 4:28pm

v1.14

Can now buffer reverse Ftilt from a Jab (thanks to Supersonic)

If Donkey Kong is Diddy Kong's teammate, Diddy will now react audibly when Donkey Kong is KO'd if voices are turned on.

If Diddy Kong hits one of VVizard Donkey Kong's barrel cannons his hurt animation will change to the double jump rolling animation to simulate the pose he goes into when being fired out of barrel cannons in Donkey Kong Country.

If DK and Diddy win a match together as a team there is now a unique team name on the win screen.

Update: 3 Feb @ 4:36pm

v1.13

Peanut Popgun now has a hard max cap of 12 damage
Charge rate of popgun decreased again to every 5 frames

Bug Fix: Rune F now actually allows Diddy to jump cancel at any time.

Made it so that banana hitboxes do not duplicate with the Bullet Hell Buddy.

Added substantial Frame Data Woodcock compatibility detailing the intricacies of all moves especially the banana.

Removed Dev Derby alt and replaced it with Coco Pops alt (according to Diddy Kong's designer his design was inspired by the Coco Pops monkey)

Added Wily Castle compatibility
Added 4 more Miiverse posts (thanks to Lobino for two of these)

Update: 2 Jan @ 10:32am

v1.12

Redid the colours for the Abyss Alt to be more inline with base cast, adding pink to the palette.

Redid Golden Alt to be actual Rivals Golden colours

Update: 29 Dec, 2024 @ 10:05am

v1.11

Removed a pixel file that was a leftover from Tester and not used by Diddy.

Added support for The Chosen One compatibility (thanks to amongus in VV server for this one)

Added an additional alt, Shang Tu Wukong (Dev Derby 5) for the upcoming tournament. This is a temporary alt which will be patched out sometime after Dev Derby.

Update: 23 Dec, 2024 @ 4:42pm

v1.10

You can now tech out of being tripped.

Altered the way tripping works to avoid setting state, to reduce some of the silly jank involving air dodge sounds.

Should also fix the ability for players to become permanently invincible during banana stun.

Reverted a change with throwing the banana so that it doesn't immediately break upon being hit, it will now go back to breaking after two hits like it did before.

Timer for recreating the banana's hitbox no longer increments during hitpause.

Update: 22 Dec, 2024 @ 2:15pm

Nerfs:
Reduced the charging rate of NSpecial damage, it was previously doing 13% when it was pointing straight at first but now only does 9%
Pratland Time 18 - 24
USpecial Startup 6 - 8
Reduced size of initial hitbox
Banana cooldown now universally 201 instead of only when it despawns (oops).
Time for the banana hitbox to be respawned in each state doubled from 40 to 80 frames.

Crouch cancelling now properly applied by giving the hitboxes Effect 12 (I didn't know this was how it was supposed to be done)
Removed the ability to shield in tripped state by manually applying hitstun while in that state.
Throws now take into account the amount of times the banana has hit the opponent.
(This should prevent the banana being able to multihit in the air)
Fixed Uthrow hurtbox being too small
Banana now gets reflected back on parry.
Added clause in the banana's hitbox to prevent it from lingering on stage if the banana no longer exists.
Removed some leftover tester code regarding Abyss Runes.
Fixed FSpecial 2 not losing Hurtbox on landing.

Update: 17 Dec, 2024 @ 5:55am

v1.8

Added a player number bar above the banana to better indicate who owns the banana, as this wasn't particularly clear when there are multiple CPU players. Should always display P0 online.

Adjusted the position of the article arrow to be more to the centre of the banana.

Changed the respawn balloon that comes in to have Diddy on it as it looked a bit odd with it not there.

Removed balloon pop sound effect from getting off balloon, it now goes away when the balloon goes off screen.