Space Engineers

Space Engineers

Pipelines And Powerlines
Showing 11-20 of 35 entries
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Update: 23 Jan @ 2:38pm

- fix for multiplayer client cables not rendering after getting too far away (the client still knew about the connection, the visible wire just didn't unpause its rendering)

Update: 23 Jan @ 1:16pm

- possible fix for batteries failing to continue charging after reaching full once

Update: 22 Jan @ 8:18pm

- added conveyor sorters as valid pipeline destinations
- changed world shutdown logging check

Update: 9 Jan @ 1:49pm

- added a safety and log output for errors during grid split or merge involving cable connections

Update: 31 Dec, 2024 @ 2:52pm

- added render distance limit to cables
- slight change to client pipe and cable disconnect logic

Update: 30 Dec, 2024 @ 7:19pm

- removed log spam when shutting down a world with lots of pipelines and/or powerlines
- corrected up orientation of pipelines that begin at a square piston top

Update: 28 Dec, 2024 @ 7:15pm

- loosened pipeline target collision strictness
- improved pipeline removal reliability in unusual circumstances
- altered disconnection logging (should occur more consistently rather than depending on grid/block unload order)

Update: 20 Dec, 2024 @ 3:10pm

- reduced final pipeline piece size minimum
- made public (merry christmas)

Update: 17 Dec, 2024 @ 12:27pm

- relaxed pipeline connection angle tolerance, slightly
- adjusted final partial pipe piece visuals to avoid z-fighting
- removed remaining chat window debug messages

Update: 16 Dec, 2024 @ 11:43am

- changed full container check from 100% to 99%