Thinking with Time Machine

Thinking with Time Machine

And again 2.5
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Update: 23 Nov, 2014 @ 7:46am

added 2 bouncy gel droppers in exit area, to stop unintended solution, found by stormsend. thankyou stormsend.
the weighted button in the exit area, now activates an added gel dropper, that will send bouncy gel the that same button.
so don't put a sphere there.
put timing on exit pedestal button, back to previous 8 seconds.
to avoid frustration, by player, if they miss the cube.
the cube will now automaticaly go to entrance area, after pressing the exit pedestal button, without the player needing to grab it.
added grating & glass, for new gel droppers.
their is now no safe area, to put a sphere, in the exit area, exept a sphere button.

Update: 21 Nov, 2014 @ 12:34pm

removed glass floor, in exit area.
to stop exploit by stormsend. thankyou stormsend.
now blue gel helps, in trip back to entrance area.
timing on exit area pedestal button reduced, by one second.
moved a fizzler & added another, by sphere buttons.
both connected to relay nearest exit, between glass panels.
moved grating, around each sphere button.

Update: 20 Nov, 2014 @ 11:31am

added higher fizzler & blue gel, in exit area.
to stop unintended gameplay.
blue gel is not part of the puzzle.
thankyou stormsend, for showing it in your video walkthrough.
higher fizzler, can be deactivated by either the entrance weighted button.
or a combination of the exit weighted button & either sphere button.
the blue gel is activated by the entrance pedestal button.
which is an essential activation. as needed, to spawn the 1st sphere.
also added fizzlers to exit area & lightbridge & goo. no deactivation possible.
(also to stop stormsend)

Update: 5 Nov, 2014 @ 4:53pm