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no picture ?
the picture of the map, is showing above.
if that is what you mean ?
maybe you were & maybe still are having connectivity problems, if you can't see it.
hope you enjoy the map.
as your not going to play this map.
if your curious of what I was trying to do.
their is a spoiler / walkthrough video above the description.
I understand.
unfortunatly for my ideas to work without (hopefully) exploits.
more connections were needed.
especialy with the TWTM mechanics offering up even more possible exploits,
than a portal 2 map.
I agree, it does look messy,
but the player needs to be able to see the connections.
without the signage & antlines, it would be a guessing game.
but it is a TWTM puzzle.
thankyou for your comments & for taking a look.
all constructive comments welcome, as I believe these are.
The layout of a test should be simple and easy to understand where is what. I'm getting sick just thinking about thinking about what is connected to what. Good tests also have as few connections in them as possible and here - the first thing you see is a button connected to more than 4 different things, which are connected to even more activators. I saw that and exited the map.
I'm playing a puzzle game, not a guessing game.
I have added it to my list.
thankyou very much :)
another glitch:
the sphere or as in another map, a cube.
when covered in blue gel, the blue gel is not always visible.
in this map, I had this happen.
then I put it in the funel, that takes it to the button.
& the blue gel became visible.
I posted this in the TWTM discusions.
amongst other things.
thankyou very much for your video.
I have updated this map, to hopefully ensure, that the correct solution, will now be executed.
I have written the updates, in the change notes.
& gave you another mention there.
now their is no safe place for the sphere, in the exit side, exept the sphere buttons.
when your map is ready / updated, I will do a video of my walkthrough on it for you.
I might need reminding ?
the blue gel & removal of the glass, was to stop you putting the sphere, anywhere, exept the sphere button, in the exit area. & to make the solution the same as my video walkthrough.
remember, in the exit area with a sphere on either sphere button & you standing on the exit wieghted button.
all the fizzlers will be de-activated.
also the high fizzlers will also be de-activated, with just 1 sphere on the entrance button.
about to watch your video.
I have re-subscribed to your map & will re-test.
can you re-test this map too.
I have updated, to hopefully ( am I kidding myself ) stop your unintended solution :)
timing reduced on pedestal button, by one second.
change notes will tell you more.
thankyou for re-testing.
I feel another update coming on :)
I have subscribed to your map.
should play it today or tomorrow.
I left the info on your profile page & deleted your comments you requested I delete.
I also left futher info on your profile page, I hope you will find helpfull.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344662107
thankyou
could you let me know if it stops your exploits, hopefully.
& if the update causes any more, please.
this is because, when I come here, it is set to "private developer comments".
I have to click on "public user comments", to see the comments.
both are just above the latest comment.
I mention this, in case you get the same problem.
& like me, think the comments are gone or the map re-published, as a new map.
which it did not.
I have updated, to hopefully stop your exploit.
please re-test, if you have time.
& let me know if it worked.
or if I have inadvertantly created other exploits ?
I gave you a mention in the change notes.
as not enough room, in the description.
plus listed updates there.
thankyou & congratulations :)
you did the last part differently.
but solved it mainly as intended.
I might update the last part, to make it play as intended.