Thinking with Time Machine

Thinking with Time Machine

And again 2.5
28 Comments
mood3rd  [author] 28 Apr, 2015 @ 4:45pm 
great :)
Aleskei 28 Apr, 2015 @ 5:09am 
a ok! excuse me mood3rd.
mood3rd  [author] 28 Apr, 2015 @ 4:46am 
WONOX
no picture ?
the picture of the map, is showing above.
if that is what you mean ?
maybe you were & maybe still are having connectivity problems, if you can't see it.
hope you enjoy the map.
Aleskei 28 Apr, 2015 @ 12:39am 
no picture!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mood3rd  [author] 28 Dec, 2014 @ 1:04pm 
ps.
as your not going to play this map.
if your curious of what I was trying to do.
their is a spoiler / walkthrough video above the description.
mood3rd  [author] 28 Dec, 2014 @ 12:57pm 
| \_/ ()
I understand.
unfortunatly for my ideas to work without (hopefully) exploits.
more connections were needed.
especialy with the TWTM mechanics offering up even more possible exploits,
than a portal 2 map.
I agree, it does look messy,
but the player needs to be able to see the connections.
without the signage & antlines, it would be a guessing game.
but it is a TWTM puzzle.
thankyou for your comments & for taking a look.
all constructive comments welcome, as I believe these are.
| \_/ () 28 Dec, 2014 @ 3:52am 
There are too much connections in this map. I haven't even played it, but I won't.

The layout of a test should be simple and easy to understand where is what. I'm getting sick just thinking about thinking about what is connected to what. Good tests also have as few connections in them as possible and here - the first thing you see is a button connected to more than 4 different things, which are connected to even more activators. I saw that and exited the map.

I'm playing a puzzle game, not a guessing game.
mood3rd  [author] 11 Dec, 2014 @ 11:58am 
thankyou stormsend.
I have added it to my list.
stormsend 10 Dec, 2014 @ 4:18pm 
New map if you get time. Perfect Storm
mood3rd  [author] 23 Nov, 2014 @ 2:35pm 
stormsend
thankyou very much :)
another glitch:
the sphere or as in another map, a cube.
when covered in blue gel, the blue gel is not always visible.
in this map, I had this happen.
then I put it in the funel, that takes it to the button.
& the blue gel became visible.
I posted this in the TWTM discusions.
amongst other things.
stormsend 23 Nov, 2014 @ 1:52pm 
I do believe you've got it now. The player must follow the intended path. There are no more little patches to set a sphere down now. Not even the weighted button. Good move there.
mood3rd  [author] 23 Nov, 2014 @ 8:05am 
stormsend
thankyou very much for your video.
I have updated this map, to hopefully ensure, that the correct solution, will now be executed.
I have written the updates, in the change notes.
& gave you another mention there.
now their is no safe place for the sphere, in the exit side, exept the sphere buttons.
when your map is ready / updated, I will do a video of my walkthrough on it for you.
I might need reminding ?
mood3rd  [author] 23 Nov, 2014 @ 6:30am 
thankyou for re-testing
the blue gel & removal of the glass, was to stop you putting the sphere, anywhere, exept the sphere button, in the exit area. & to make the solution the same as my video walkthrough.
remember, in the exit area with a sphere on either sphere button & you standing on the exit wieghted button.
all the fizzlers will be de-activated.
also the high fizzlers will also be de-activated, with just 1 sphere on the entrance button.
about to watch your video.
stormsend 23 Nov, 2014 @ 6:24am 
stormsend 23 Nov, 2014 @ 5:40am 
Done. The fizzlers seemed to be different but the finish was essentially the same. I'll do a video of the endgame. I got to tell you that I really don't understand the blue gel. Don't know what it prevents but it sure is a nusance what with accidentally bouncing and losing a sphere occasipnally. F6 to the rescue.
mood3rd  [author] 23 Nov, 2014 @ 5:17am 
that was the quickest responce ever :)
stormsend 23 Nov, 2014 @ 5:16am 
Sure. Playing now as we speak.
mood3rd  [author] 23 Nov, 2014 @ 5:14am 
stormsend
I have re-subscribed to your map & will re-test.
can you re-test this map too.
stormsend 22 Nov, 2014 @ 2:50pm 
Hey mood. I think I finished that map. I saw your comments but they're gone now. That map is gone since my editor created a new one. Oh well. Try this one when you get time. Read the description first. Thanks.
mood3rd  [author] 21 Nov, 2014 @ 12:47pm 
stormsend
I have updated, to hopefully ( am I kidding myself ) stop your unintended solution :)
timing reduced on pedestal button, by one second.
change notes will tell you more.
mood3rd  [author] 21 Nov, 2014 @ 8:42am 
stormsend
thankyou for re-testing.
I feel another update coming on :)
I have subscribed to your map.
should play it today or tomorrow.
I left the info on your profile page & deleted your comments you requested I delete.
I also left futher info on your profile page, I hope you will find helpfull.
stormsend 21 Nov, 2014 @ 3:06am 
One more thing. I have a work in progress that I'd like you to look at.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344662107
mood3rd  [author] 20 Nov, 2014 @ 3:00pm 
stormsend
thankyou
could you let me know if it stops your exploits, hopefully.
& if the update causes any more, please.
stormsend 20 Nov, 2014 @ 1:59pm 
Thanks for the info. I'll be happy to see what you changed here.
mood3rd  [author] 20 Nov, 2014 @ 11:52am 
ps. when coming to this page, I am not seeing the comments.
this is because, when I come here, it is set to "private developer comments".
I have to click on "public user comments", to see the comments.
both are just above the latest comment.
I mention this, in case you get the same problem.
& like me, think the comments are gone or the map re-published, as a new map.
which it did not.
mood3rd  [author] 20 Nov, 2014 @ 11:46am 
stormsend
I have updated, to hopefully stop your exploit.
please re-test, if you have time.
& let me know if it worked.
or if I have inadvertantly created other exploits ?
I gave you a mention in the change notes.
as not enough room, in the description.
plus listed updates there.
mood3rd  [author] 11 Nov, 2014 @ 6:13pm 
stormsend
thankyou & congratulations :)
you did the last part differently.
but solved it mainly as intended.
I might update the last part, to make it play as intended.
stormsend 11 Nov, 2014 @ 10:50am 
I finally got it mood3rd. That was a lot of fun figuring out. So convoluted but logical if you gave it enough thought. I was so happy to see two spheres across the water. Then I had to put the old brain in high gear to open the exit. Very nice puzzle. Thank you and don't stop now. You're on a roll.