Arma 3
HETMAN: War Stories 1.10.5 NR6 - Altis
Showing 1-6 of 6 entries
Update: 10 Feb @ 4:02pm

-IF GROUP HAS MORE THAN 1 VEHICLES, THEY GET SEPERATED INTO MULTIPLE GROUPS
-IMPROVED ALLOWED GROUPS TO SPAWN, NO LONGER INCLUDES STATICS AND CREW GROUPS
-EXPERIMENTAL BROADENING OF POSSIBLE LOCATIONS, PLEASE LIST ANY WEIRD SELECTED LOCATIONS IN THE BUG REPORTS
-recon squads are now excluded from "infantry must be at least 4 units" rule (aka sniper squads can spawn again)
-HWS is now a bit more forcefull about placing units, placing them closer to water and on roads
-leaders poof is enabled for regular mode (leader will become invisible and invincible)
-crew of support vehicles/armor will stay in for as long as possible

Update: 26 Jan @ 10:37pm

- NEW OPTION TO SELECT SPECIFIC BATTLE TYPE
- MAJOR IMPROVEMENTS TO FACTION DETECTION, NO MORE EMPTY FACTIONS IN THE LIST
- UPDATED HAL TO 1.26.2 RC1
- MORE MAP PORTS ARE FINALLY COMING
- better handling of distance between both sides (or as much as i can do)
- slightly more ground transports
- changed the way armor assets are spawned, should be cleaner now
- supports now try to spawn slightly behind main force
- enabled magic support, aka will auto heal, rearm, repair when support vic gets close enough, since vanilla way to do that is... less than good
- plethora of code changes to make it all work better (especially whole map mode and on maps other than altis)
- different music tracks in the main menu of the scenario
- slight changes to locale here and there

Update: 13 Jan @ 9:46pm

- IMPROVED FACTION LIST SELECTION, NOW SHOULD PROPERLY SCALE WITH ANY AMOUNT OF FACTIONS, SHOW CLASS NAMES AND FACTION NAMES ARE COLORED ACCORDING TO ORIGINAL SIDES
- improved possible distance between two sides, now it should be even more unlikely for two sides to spawn on top of each other

Update: 12 Jan @ 3:34pm

- UPDATED TO LATEST HAL VERSION
- opposing sides now spawn slightly further away from each other
- armored assests will no longer spawn in groups, but be seperate and randomly chooses between all APCs, IFVs and Tanks
- every single group and support on player's side will have random callsign, added a briefing menu to check your initial support amount and their callsigns
- initial camera zoom in is slightly faster and does not wait for the text to complete
- removed statics, they added too little, subject to change depending on feedback
- fixed group name in diary

Update: 8 Dec, 2024 @ 4:47pm

-Hotfix (Random Chosen was broken for Side B)

Update: 8 Dec, 2024 @ 3:14pm