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iirc one somewhere in the middle of both forces and one for each force spawn zone
there's no easy way to change it without changing the scenario
I suggest you 'improve' your scripting knowledge and skills BEFORE undertaking of such. This mod/mission is 100% script basically.
Also, go to the original Steam page for this. There, are a lot of help can be found as the original mod has been out for years.
And, since it has been a while since I played this mod/mission, I DO know with the original, SP is and was an option. That is how I played it all the time. I STRONGLY suspect the same is here too, as I do not remember. It IS correct for the original mod though.
:)
'No response'...but you respond! Lazy AND a liar!
LOL
Go back to your 'Hello Kitty Island Adventures' - About your speed.
And if you knew as much as you THINK YOU DO, you would NOT BE ON HERE ASKING FOR HELP!
You did not know, you were told the answer, and you 'pitched a fit' cuz it does align with what YOU wanted the answer to be.
We are not here to serve you nor protect you and your 'childish feelings'.
So 'awesome' you have to brag about it in your screen name...what a loser! IF you were SO AWESOME, OTHERS WOULD BE SINGING YOUR PRAISES! You would NOT have to do such! Alas, you have to for they are NOT!
Grow up junior. You have a LOT of 'to do' too.
;)
LOL
You have been given solutions, so you have options:
- Make your own mod
- Fix it yourself
- Run the console command
- Shut-up
- Play some other game/mod
There! You have five options for you to choose from.
And by the way, how much did you pay for this mod? Oh that is right...NOTHING! Why are you talking then?
And this 'camera shake', well, I have been playing this for a LONG TIME...I have NEVER had any 'camera shake'. Gee...it surely can not be due to you having some old/bad mod now could it?
And I also noticed NOT ONE KIND WORD TO THE DEV NOT EVEN A THANK YOU!
Yeah, I would say screw you too...
Good Day.
:)
https://community.bistudio.com/wiki/enableCamShake
I see VERY LITTLE EFFORT was placed on finding a solution...rather 'just give it to me' instead...
How lame and LAZY some of you are!
;)
In ARMA 3, the main command to create a camera shake effect is addCamShake. This command can be used in scripts to simulate the effect of shaking the camera, often used to visually represent events like gunshots or explosions. Other related commands include enableCamShake, setCamShakeParams, and resetCamShake for controlling and customizing the shake effect
Google: arma camera shake command
;)
Do this, google the following: arma convert sp to mp
There are quite a few returns on how to 'convert' this from SP to MP.
:)
It is listed as SP ONLY.
See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=310586623&searchtext=hetman
Then again, this mod is ALSO listed as SP too! Duh! ;)
If you want MP, YOU will 'have to code it in' yourself sadly.
Good luck!
:)
To what degree, that is dependent upon that AI mod.
HETMAN, per the dev;s own post: "...conducted by HETMAN commanding AI..."
HETMAN IS the commander! NOT SOME AI MOD!
HETMAN will say 'go left', your AI mod will say 'go right'.
They WILL conflict.
DO NOT USE ANY AI MOD - THERE WILL BE ISSUES!
:)
'Chilling in the field'? I have had that since v1.10. This is an OLD 'issue'. It is NOT a 'bug' - This is a FEATURE.
See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=310586623
In Part:
"...One time you may found yourself in the middle of fierce firefight immediatelly, another time you may be kept as reserve long time before you see any action..."
Read the 3rd paragraph.
HETMAN is EASY to port to other maps too! :)
:)
They put 'DCO' and I saw 'DRO'..... ;)
And no, it is not a 'think' it is a KNOW! :)
I will delete the 'first half' of my post!
Thanks for your kindness and as well as pointing it out to me!
Thanks again!
:)
@Sneep Snorp- From experience, VCOM causes some problems, but not with HETMAN itself. The biggest problem is that since the unit you take control of was originally spawned as AI, VCOM still has control and will occasionally force you to place a mine if you have any, bandage yourself involuntarily, and the like. For me, the weapon deployment features and tactical improvements were not enough to counterbalance that annoyance, but your mileage may vary.
as for ai mods, im myself am running lambs, and it seems to work fine, but any AI mod that messes with bot waypoints will most likely cause some issues
VCom? VC is an AI 'thing' and so is HETMAN. There WILL be 'conflicts/issues'.
I would suggest you do NOT run ANY 'AI mod' while using HETMAN.
The above info SHOULD apply to the v.4 version as I have the other ones below this version. I have not tried v.4 yet myself. Answer SHOULD still apply though,,,
:)
And you do not have to edit anything or use the editor.
This should work for ya till the dev adds such feature.
And I am at a loss too, I have ported this mission to about 10+ maps and I have never had this issue. I copy from the original mission, open up new map, paste and align items, export, works!
Yours? I am at a loss...
If you have not tried it my way, give it a shot! Just make SURE you copy over ALL THE FILES EXCEPT THE MISSION.SQM file from the original mission! Paste those files into your NEW mission folder! Works like a charm!
:)
There IS a 'work-around' that I use when I play HetMan, I use my mod to 'help' with this issue.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2441776362
You set one side to 'high' skill levels, the other to 'medium' via my mod.
I also use a 1:3 ratio as well (1 - BluFor/BF 3 - OPFor/OF), with BF set to 'high' and OF to 'medium' (skill levels).
This extends the 'small' battle selection for a good while...usually 1+ hours long. Do it ANY TIME!
ZERO EDITING to do this or the other 2000+ things you can do.
Subscribe and use! Can't get any easier that that! ;)
Give that a try. That is my 'work-around' for the 'quick battles' concern. And it DOES work! NOT 100% of the time, I would say like 90%-95% of the time though.
You can also move the sides 'around too' to make it last even longer (e.g. teleporting entire OF 5km away from their spawning location...)
Good luck!
:)