Don't Starve Together

Don't Starve Together

The Winterlands
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Update: 2 Mar @ 6:58am

1.1.16 :

- Fixed a crash with the Evildoer Circuit when killing certain things

- Fixed a rare case of Moon Quay / Crabby Hermit island being winterlanded upon retrofitting
* (hopefully)

Update: 27 Feb @ 3:55pm

1.1.15 :

- Added the Itchhiker Pack, a cozy backpack with lots of space to carry tiny (and angry) friends

- A new module for WX-78 to scan, from Krampus & Klaus : the Evildoer Circuit

- And a new recipe exclusive to Warly, made of Dry Ice and Twigs

- Lots of adjustments to the worldgen of the island and setpieces

- Changed how The Winterlands start preset configs affect players' spawn and world generation

- Players may now play a new idle animation if they've got Snowfleas on them

- Increased the stack size of Dawn Feathers and Desert Stones in the Loot Stash

- Practical Rain Rituals will now affect the Blizzard instead of rain if used on the Winterlands

- Wilson's thrown torches now keep nearby High Snow melted, improvable with skills learned

- Mushroom Planters will no longer work on the Winterlands

Update: 27 Feb @ 3:53pm

Yea, I messed up the update version.

Update: 22 Feb @ 6:13am

1.1.14 :

- Fixed a crash brought by an incomplete (upcoming) change that slipped inside the latest update

Update: 22 Feb @ 4:30am

1.1.13 :

- Fixed WX-78 being immune to High Snow slowdown and Frozen Wetness

- Also corrected their heat module not disabling snow melting when uninstalled

- Fixed plowing snow sometimes not refreshing areas around correctly

- Winona's Spotlights weren't melting snow with the heat skill if it was learned before crafting them

Update: 31 Jan @ 4:03am

1.1.12 :

- Plowing snow now takes twice as less durability away on Shovels

- Greatly increased the amount of minerals and other items found in the snow
* Reminder that these renew after a Blizzard, so don't forget to forage in here : )

- Improved coverage of pillars in the Ice Cave, and increased this biome maximum size

- Amount of Icicles per pillar has been reduced to compensate

- Accumulated snow on players now look smoother at low level

- Polar Bears will now automatically agro Vargs, and aquatic creatures
* Such as Rockjaws, Skittersquids, Gnarwails...

- Increased detection range of Polar Bears to protect their house and braziers

- Braziers will now receive a lot more fuel from when given by Polar Bears

- Bear Head now helps a little with mobility in High Snow

Update: 29 Jan @ 2:10am

1.1.11 :

- Added controller support to allow completion of Teeth Necklaces

- Changed how ponds allow mouse-through for placement of the Ice Demoleisher
* So it doesn't break item drag actions

Update: 28 Jan @ 10:36am

1.1.10 :

- Polar Bears will fuel nearby Braziers every now and then when it gets dark

- Ice no longer forms nearby boats or other large aquatic features

- Salt Stacks and some other things will no longer be deleted when covered by ice

- Increased the fuel value of Polar Fur (30 > 90 sec)

Update: 27 Jan @ 9:26am

1.1.9 :

- Lavae Tooth can now in Teeth Necklace customization
* Allowing you to buff your magmatic bug-friends in many ways !

- This will also unlock a new trade at "The Polar Exchange" to quickly hatch Lavae Eggs

- Bullbark trees now drop extra Twigs for each Bullbranches that weren't looted

- The Ice Fang no longer protects from Frozen Wetness on necklaces, only slowdown
* This effect has been moved over the Lavae Tooth

Update: 24 Jan @ 8:01am

1.1.8 :

- Snowfleas now occasionally return into Tundra Grass, but only outside of combat or Blizzards

- Added a few random Boulders in the Lake and Tundra parts and fixed typos in worldgen data

- Fixed certain High Snow blockers having a smaller range than intended (like the Dwarf Star)