Craft The World

Craft The World

Hardcore adventure
Showing 1-8 of 8 entries
Update: 26 Jul @ 12:45pm

ver. 1.007
Fixed: The names of the sniper's wyvern and the temple's sniper's wyvern were mixed up, the fauna in the mountain world and Erebor were debugged and now wolves appear at night instead of zombies, and orcs disant instead of ghosts, in addition, other minor bugs and errors were also fixed.

Update: 26 Jul @ 11:59am

ver. 1.006
Global update!
Fixed: Maps of *Catacombs*, *Mountain Lands* and *Eleboros*, now their fauna and saturation have been edited and a room pack has been added to them.
The frees of monsters in both the regular and online game have been edited, now new monsters are coming out of them and there are no bugs with the overlap of the old ones.
*Sphinx is free * No longer summons goblins on wyverns with disant and can drop stained glass windows with a 1% chance as well as *Wyvern temple snipers* with *Wyvern boss*.
*The giant worm* was removed from the surface and spawned much deeper when digging up blocks, its weakened version *desert worm* can rarely appear instead.
Some monsters and surfaces have been removed and the fauna of some worlds has been changed for a more comfortable and enjoyable game.
The number of Frostlings in the camp has decreased from 10 to 5 for the player's dwarves, goblins from 10 to 7.5 for the dwarf.
The health and especially damage of many monsters are reduced to almost standard characteristics.
Fixed bugs of crafting envelopes with incorrect fire potions, despite the fact that this is a bug of the developers themselves :D.
The technology branch has been adjusted and item crafting has been fixed according to new updates and noticed bugs in the game and fashion.
Fixed emergency errors in the game related to the mod and a bug with map files that could cause worlds to merge or not work correctly.
Other minor bugs were also fixed.
Thank you all for the positive reviews of this work and for being with us!

Update: 23 Feb @ 4:15am

ver. 1.005

Nerf fix fashion:
The cost of a technology upgrade book has decreased from 4 to 1 envelopes.
*The technology tree* in
assault maps is open by 15% (8 branches), in survival by 10% (4 branches).
The level from which waves of monsters begin to arrive has been increased, in
assault maps from 1st to 3rd, in survival from 1st to 4-5.
The initial number of monsters on the map and out of the wave has decreased by +/- half.
The double damage and health coefficient of the creatures has been reduced to basic.
The individual monster settings have been changed:
Zombie Knight : Health 35 > 27.5, damage 0.7 > 0.5, (removed *super attack*).
Zombie Soldier: health 20 > 15, damage 2 > 1.5.
Zombie miner: Health 27.5 > 20, damage 0.75 > 0.7, (added super attack).
Halloween Zombies: Health and damage have been reduced to the early levels of zombie knights and soldiers.
Zombie boss Santa: Health 75 > 50, regeneration 2% > 1.2%.
Troll: health 75 > 50.
Gargoyle Piranha: damage 1.5 > 1.1, etc.
Strong attacking monsters now come much later.
Gargoyle statues are now available at the lighthouse blueprint stage.
Non-prepared items were removed from the branch , etc.
(All old mod settings are saved in its code under the prefix <!---->)

Update: 22 Jan @ 4:55am

ver. 1.004

Minor improvements with wave balancing related to the 1.003 mod update.

Update: 22 Jan @ 4:00am

ver. 1.003

New fashion updates have been released. 1 the mod was adapted to the 1.11.003 update of the game 2 New enemies were added to the Waves of monsters + a bug was fixed due to which some monsters did not leave the portal in the online game. 3 Some monsters from volna did not attack or desert for a long time. 4 Added crafting of Pandora's box and other items. 5 Some bugs with the technology branch and other bugs have been fixed.

Update: 15 Jan @ 3:27am

ver. 1.002

Minor improvements and edits related to the technology tree and wall crafts, as well as waves of monsters in which the sphinx was added.

Update: 31 Dec, 2024 @ 3:04am

ver. 1.001

A new mod update has been released. Fixed: bugs in the technology branch with the workbench, bugs with waves of monsters in the online game, and other technical problems. The mod has been adapted to the new dlc. Thanks to everyone who appreciated the work. Happy New Year, friends, and have a nice holiday!

Update: 17 Dec, 2024 @ 7:04am

ver. 1.000

The beginning of fashion's life, well, let's see what happens...