Europa Universalis IV

Europa Universalis IV

Alien Anbennar Estate Ideas
Showing 1-8 of 8 entries
Update: 6 Jul @ 3:40pm

Updated Magical Ideas requirements to be able to take them because apparently the Lake Fed uses a different country flag for banning mages than everyone else! Blegh.

Update: 5 Jul @ 1:00pm

Update Magical Ideas decision for real this time. Remember to save file changes then upload!

Update: 5 Jul @ 12:45pm

Buffed Artificery + Espionage and Artificery + Magical policies

Updated artifice capacity calc to account for new EoA modifier

Buffed Magical ideas finisher decision to guarantee a Powerful Mage because I hate EU4's RNG (Magical Ideas will be getting a more extensive rework with the Magic Rework in Anbennar's next update anyways)

Update: 25 Feb @ 3:36pm

Updated some localization.

Update: 20 Dec, 2024 @ 5:19pm

Added policies for Adventuring and Magical ideas with Indigenous ideas. Didn't know Effelai tribes (and possibly others, but Effelai is how I found out) can access that idea group, I thought no one could get Indigenous ideas in Anbennar.

Update: 18 Dec, 2024 @ 3:23pm

Swapped 2nd and 3rd ideas, and 4th and 5th ideas in Adventuring idea group. Taking advantage of the settle cost reduction was too difficult otherwise, and keeps Expansion as the premier "Get a Colonist NOW" group. The latter idea swap is just to break up the realm stability ideas for flow reasons.

Update: 18 Dec, 2024 @ 11:04am

Updated Adventuring Ideas to be able to be taken by Adventurer nations since they don't have estates.

Update: 17 Dec, 2024 @ 9:02pm

First upload! Lets hope I didn't screw something up.