Europa Universalis IV

Europa Universalis IV

Alien Anbennar Estate Ideas
10 Comments
Solodon 19 Mar @ 1:56am 
i wonder if this is something assorted anbennar additions would be interested in including when they add idea groups, though this is definitely excellent standalone!
AlienFromBeyond  [author] 9 Mar @ 12:57pm 
Adventurers exist outside of Escann in both the Dwarovar and Aelantir. That said, Escann adventurers are still incentivized to take it with the Tribal Development Growth increase and Settle Cost reduction. Less than half of the idea set has colonial aspects to it, and every idea that does has a second modifier that still makes it useful even if there are no more colonies for you to take.

I am considering how I might change or buff the ideas though, I find myself taking it far less often than Magical and Artificery ideas but also generally don't like colonial gameplay besides as Dwarves who probably use it the worst.
cozy 9 Mar @ 11:41am 
good mod love Magical and Artificery ideas ,but is not adventurers ideas meant for adventurers, if so it gives to many colony making bonus and you dont colonise as Escann adventurer and you are so far from sea you probably wont colonise beyond sea ( sorry if a have bad grammar)
AlienFromBeyond  [author] 25 Feb @ 3:40pm 
I've shelved Vampiric Ideas for now, there are a lot of different parts to consider for something like that. Never say never though, perhaps in the future I will attempt to revisit it. Still no changes to the decision granted by finishing Magical Ideas, at this point I'm waiting for the great magic system rework to come out so I don't have to repeat my work twice.
Kroq-Gar 28 Dec, 2024 @ 4:24pm 
vampiric ideas sound awesome!
tho im also a bit concerned about a chain reaction of spreading vampirism which i may or may not be able to stop^^
AlienFromBeyond  [author] 25 Dec, 2024 @ 10:48am 
It absolutely works as it currently is, I just did it myself. That said, Paradox's RNG is total shit and I don't love having the decision be beholden to it, but being able to guarantee a Powerful Mage ruler seemed way too good even with increasing the cost to go with it especially as that kind of screws over more limited length of rule governments such as most republics.

I probably will change it to fire an event regardless for better feedback to the player letting them know it worked or not instead of just silently removing the decision.
Poppies For Nimrod 25 Dec, 2024 @ 1:01am 
I figured out the cause of the bug, it's pretty dumb, but the random scope was wrapped under the hidden effect trigger when it should be the other way around. My tag is nimrodofshinar on discord if you'd like functional code.
Poppies For Nimrod 25 Dec, 2024 @ 12:15am 
Found a bug where the mage testing decision doesn't function. Thought I was just unlucky but something about the random function doesn't work. I'm not the most knowledgeable about eu4 coding, but I think it'd be best to recode it so it runs a hidden event that has the 25% chance in it. Or at the very least this would be functional lol.
AlienFromBeyond  [author] 22 Dec, 2024 @ 3:16pm 
I'm glad to hear that! I am also looking at the possibility of adding Vampiric Ideas as well given their uniqueness and ability to spread an estate but I'm not totally sure on it yet. Need to play more with vampires to see whether the concept makes sense or not.
Poppies For Nimrod 21 Dec, 2024 @ 2:23am 
this absolutely rocks, fixes what issues I had with the other version of this mod