Dominions 6

Dominions 6

FourthAge_Pythium_V2
Showing 1-7 of 7 entries
Update: 22 Feb @ 2:49am

test of getting it to work, trying to upload a static and "Live" update

Update: 22 Feb @ 2:45am

Update: 22 Feb @ 2:44am

Update: 22 Feb @ 2:37am

Made a "latest changes" version,
fixed the non holy horse for the holy cavalry,
Adjusted some prices to be more in line with the OG, might change back later

Update: 19 Dec, 2024 @ 1:36am

Quick and dirty fix for the ballista and mangonel not firing, now the "main guy" have the proper ranged attack, might still be wonky if the "mount" is destroyed and you have a random dude chucking ballista bolts or mangonel shots.

Update: 18 Dec, 2024 @ 12:05pm

Update: 18 Dec, 2024 @ 10:59am

This mod is originally from the Fourth age discord server and was the brain child Sturm and had a good many midwifes as well. This particular port was made possible by Bluefire's "Dom5 ->Dom6 mod Converter". My humble contribution are some dismounted sprites and the funky work on the artillery pieces available for recruitment. Dear god i love 'em but at the same time i hate 'em.

Now without further ado

V2 chanellog
- Ported to Domminions 6
- Dismounted Sprites created for all mounted recrutables.
- Ballista made in to a crewed weapon (I loathe the experiments but love the results)
- Mangonel made in to a crewed weapon (why oh why must this game hate me when i try stuff?)