Project Zomboid

Project Zomboid

B42 Rain's Firearms & Gun Parts
Showing 11-20 of 28 entries
< 1  2  3 >
Update: 13 Mar @ 8:48am

Suppressor Update

-Made the 12g Suppressor slightly more effective. Earlier it suppressed shotguns from 200 tiles to 80 tiles away. Now that radius is 50 tiles.
-Added a recipe magazine for crafting all suppressors. Check gunstore magazine shelves for it. You automatically learn these recipes at Welding 5.
-Added the 12g Suppressor (Improved). It's literally the No Country for Old Men Anton Chigurh magic shotgun suppressor. It suppresses shotguns from 200 tiles to 26 tiles.

Update: 12 Feb @ 12:59am

Foregrips Update

-Added two types of foregrips, a dark grey one and a wood finish one. They reduce recoil even during fully automatic fire, allow for quicker aiming, and very slightly help with accuracy. They can also spawn pre-attached to a lot of military-grade guns.

Update: 30 Jan @ 6:57am

Homemade Suppressors Update

-Added a crafting recipe for a "Suppressor (Homemade)". It is not nearly as effective as the actual suppressors, but at least you won't attract an entire town when you shoot.

I may add better quality DIY suppressors later, which would require a high Aiming and a higher Welding skill to craft.

Update: 29 Jan @ 5:44am

New Gun Update:
-Added the M1A1 Thompson, a .45 ACP submachine gun. Suggested by Steam user Rachel L. :)

Update: 28 Jan @ 6:40am

Update 10

-Fixed Gun Cleaning Kit World Models.
-You can now unload the Marlin M1894 and the Winchester M1887.
-Increased 7.62x51 ammo spawns since they are exclusively military.
-Inserts to WardrobeClassy loot table.
-New boomstick: Sawn-off Long Ranger. You can now saw off the barrel and the stock of the Long Ranger bolt-action rifle, leaving you with a .223 pistol.

Update: 22 Jan @ 5:47am

Hotfix

The new B42.1 update broke my gun cases in army surplus stores, gunstores and pawn shops. I fixed that by taking the guns out of their cases, ha.

I also added a guncase for the AA-12 Combat Shotgun that can now spawn in military spots. :)

Update: 20 Jan @ 8:46am

Update 9

-Fixed ammunition and magazine world models. Apparently since B42, several items cannot share the exact same model and texture. That's now fixed.
-Added crafting recipes for the 7.62x39 and 7.62x51 ammo cartons. You can now open then and make them as well.
-Fiber Optic Sight script fix. Hopefully it now does exactly what it's supposed to.
-2 new types of ACOG Scopes, an x4 one and an x8 one. The x4 is better for short-medium range combat, while the x8 provides much better range with an increased penalty to aiming time.

Update: 12 Jan @ 12:52am

Update 8

-Added sawn-off recipes for the Remington M11-87 and the Mossberg M590 Tactical.
-Added "ammo belts". You can wear a bandolier and an ammo belt for some extra loose rounds. They can spawn where bandoliers do.
-Gave the sawn-off shotguns some upgrades they can spawn with.
-Added rack animations for the lever action Marlin M1894 and the sawn-off Winchester 1887. Yuge thank you to fellow mod developer Nik for A) letting me use the lever action rack for the Marlin and B) for creating the iconic Terminator 2 rack for the Winchester!

Update: 7 Jan @ 11:07am

Small fix
-Steam user homeworld noticed that my guns with their magazines inserted had a bit of a mag-turns-upside-down glitch!
-While fixing this little issue, I also noticed that red dot sights did the same thing. Both issues are fixed now.

Update: 4 Jan @ 11:34pm

Update 7

-Lowered the suppressed weapons' swingsound decibel levels. Some people have a glitch where these custom sounds are incredibly loud. I have no idea why, but I hope that's now fixed.
-Weapon world model offset fix. My guns should not be embedded in the ground anymore. They "float" just a tad but that's so they won't look buried when placed on tables/other surfaces.
-Magazine weight adjustments.
-The Military Pouches and Pack can now spawn in surplus store clothing racks.
-Small increase to all suppressor spawn rates.
-Added repair recipes for the IMI Galil.
-Magazines detach now when ejected and attach when inserted. This was a doozy. I attempted a simple(ish) clientside lua script to manage this but ended up with so many bugs that I had to go the long way around, looking at what Hyzo (very cleverly) did for his Firearms mod. There is still some jank in how mine work, but we'll just deal with that for now.