Project Zomboid

Project Zomboid

SIF - Example Events
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Update: 26 May @ 7:56pm

added zombie_lore: change zombie stats

Update: 14 May @ 2:03pm

fixed chat line clashing between zombie naming scripts and talk n txt script
add optional viewer parameter for rain zeds

Update: 12 May @ 1:46pm

added forced migration for testing

Update: 30 Apr @ 1:26pm

Added new event inspired by unknownh0st
opens / closes driver seat window
{type = "carEvent", part = "OpenWindow"}

Update: 12 Feb @ 7:40am

Update: 4 Feb @ 9:13am

Fixed indoor alarm duration.
Added godmode event with duration

Update: 3 Feb @ 5:31pm

Changed sound tables for soundEvent. "soundEvent"
Changed sound for car alarm and house alarm."indoorAlarm" and "carAlarm"
Added randomized perk increase/decrease event "randomizedPerk"
Added lodged bullet / fracture to random body part event. "randomInjury"

Update: 31 Jan @ 2:24pm

Added GiveKey parameter to carEvent
Added removal of sickness from the sick event using the heal event.
Increased range of zombie attraction from 500 to 1000 for both indoor and car alarm events
Added forced shout event, works even when sneaking.
Added forced random meta sound events which also attracts zombies
Added event that forcefully removes clothing :3

Update: 30 Jan @ 1:01pm

Added indoor and car alarms with optional RGB

Update: 28 Jan @ 2:53pm

Fixed zombie_knockdown, it was not receiving the event parameter

Added more locations for moveTo event