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{ type = "weather", weather = true }
SIF DEBUG Skipped invalid line:
SIF DEBUG Queued event: {type = "weather"}
SIF DEBUG Pre-processed Line: {type = "weather"}
SIF Handled event: weather
What do you recommend? Is something wrong with my PC?
on top of the player
{ type = "zombierain", number = 20, radius = 10, interval = 120, viewer = "%user%" }
type = "zombierain", number = %bits%, radius = 10, interval = 120}
Might have to be careful with the trigger. Probably want to use a specific range. If it is any amount and someone cheers 20k bits, thats going to spawn 20k zombies. 😁
You will need to change the one of the parameters, number = %bits%
{type = "carEvent", part = "OpenWindow"}
And thanks for the mod too, it's really great !
{type = "circle_viewerZeds", viewer = "%charityDonationFrom%", number = 5, radius = 15}
if the trigger is streamlabs charity donation
https://docs.streamer.bot/api/triggers/integrations/streamlabs/charity-donation
It looks like you will need to use %charityDonationFrom%
I did a test this morning using the trigger "Source Streamlabs Type Charity donation".
It works but the variable %user% didnt show the name of the donator, is it the good one for this case ?
The sound radius is too short I think, if I move towards the Zombies, I can hear the alarm and I sometimes hear the end of a sound event when I went in the right direction
I tested the alarms, they work much better now but the same, we don't systematically hear which house or car is ringing.
But again, nice job anyway =)
And I'm looking for new ideas ^^
Added removal of sickness from the sick event using the heal event.
Increased range of zombie attraction from 500 to 1000 for both indoor and car alarm events
Added forced shout event, works even when sneaking.
Added forced random meta sound events which also attracts zombies
Added event that forcefully removes clothing
Let me know if you encounter problems