Space Engineers

Space Engineers

NiteOwl Star Wars Small Grid Weapons Pack SD
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Update: 5 Aug @ 8:42pm

<----- Update 8/5/25 ----->

This update brings the standard mod pack up to date with the WeaponCore version. This includes weapons, sounds, fixes, and adjustments.


Changes:
  • Change the core component on all weapon costs to the Power Cell
  • Made changes to the build costs and component list not only to increase durability a bit, but to adjust the functional percentage which was set to 100% by mistake
  • Increased LAAT Beam turret Elevation rotation from 65/-65 to 70/-70 degrees

    Note:
    I tested the LAAT Wing Beam turret using a full 360o movement setting and every time the wing got between the target and the turret, it blew it self up and half the wing too, even with world friendly fire settings off. So unfortunately it will remain the way it is.

    Updates:
  • Updated the turret control camera position and angle for all turrets for better line of sight and visual quality.
  • Included a test run of the non clutter multiple ammo GUI system. Currently a few of the Mando cannons now have scroll options to pick a ammo/ color variant. So when you place the cannon item in your build bar, you will be able to cycle through the different options of each cannon. Again, this is a test run to see how players like it. If it works, the rest of the weapons will be updated.

    Corrections/ Fixes:
  • Corrected the YT1300 Build Stages - They were not only missing the construction material but the first stage model was bad and needed fixing, it has been corrected.
  • Corrected the Tie Aggressor Defense Turret definition to match the required ammo type. It stated the weapon was a light ammo turret when it should've stated it was a heavy ammo turret.
  • Corrected a duplication issue with the LAAT side ball turret. A blender subpart issue caused the model to duplicate on the elevation axis.

    New Additions:
  • 2 - Rebel Z95 Headhunter - Taim & Bak KX8 Laser Cannons
  • 1 - Republic NTB-630 - Incom NTS-1 Heavy Cannon
  • 1 - Republic NTB-630 - Incom T-S2 Defense Laser Turret
  • 2 - Old Republic Aurek - RFS AC.2F Heavy Laser Cannons
  • 2 - Sith Empire Interceptor - Star Forage KSF1.1s Laser Cannons
  • 1 - Imperial Lambda Shuttle - Taim & Bak KX5 Defense Laser Turret
  • 1 - Imperial Lambda Shuttle - ArMek R-Z0 Double Blaster Cannon
  • 2 - Imperial Lambda Shuttle - Taim & Bak GA-60s Twin Blaster Cannons
  • 1 - YT-1300 - Coreillian EC AG-2G Quad Cannon Laser Turret No Base Variant
  • 1 - YT-2400 - Dymek T-2 Heavy Dual Laser Cannon Turret No Base Variant
  • New Aurek Cannon Laser Sounds
  • New Sith Interceptor Laser Sounds

    As usual, if there are any issues with this update, please let me know either in the comments or in discord if you are in a channel I'm in. Thank you and enjoy!

Update: 22 Jan @ 7:56pm

<----- Add-on Update 1 - 1/22/25 ----->

This update not only adds new weapons, but addresses a few things that needed updating, adjusting, and correcting.

Additions:
  • 2 – R22 Spearhead A-Wing – Kuat Systems Engineering R-1b Laser Cannons
  • 1 – E-Wing - Taim Bak IX9 Top Mounted Laser Cannon
  • 2 – Tie Reaper – Sienar SFS L-s9.3 Wing mounted Laser Cannons
  • 2 – Tie Hunter – Sienar L-sH.1 Laser Cannons
  • 2 – Z-95 Starfighter - Taim & Bak KX5 Laser Cannons
  • 1 – LAAT/c – Rothana Heavy Engineering LAT-2s Anti-Personal Laser Turret
  • 1 – Scarab Fighter Droid – Haor Chall Twin S-1d Baster Cannon
  • 1 – Belbullab-22 starfighter – Feethan OSA BB-HL Heavy Laser Cannon
  • 2 – ST-70 Assault ship (Razor Crest) – Coreillian EC MK 3e/W Heavy Laser Cannons
  • 2 – Re-Fab N1 Starfighter - Mando’s Custom N-1.2 Heavy Laser Cannons
  • 1 – YT-1300 (Millennium Falcon) – Coreillian EC AG-2G Quad Cannon Laser Turret
  • 1 – YT-2400 (Outrider) – Dymek T-2 Heavy Dual Laser Cannon Turret
  • 1 – Firespray-31 (Slave I) – Kuat Systems Engineering Concealed FP-C Heavy Laser Cannon
  • 2 – Firespray-31 – Kuat Systems Engineering FP-T1 Twin Laser Turrets
  • 2 New Slave I FireSpray Laser Sounds
  • 3 New ST-79 Razor Crest Laser Sounds
  • 3 New YT1300 Millennium Falcon Laser Sounds
  • 3 New YT2400 Outrider Laser Sounds


    Updates:
    Static laser cannon projectile adjustments:
  • Max Range has been increased from 600m to 1200m
  • Projectile start speed increased from 250ms to 600ms
  • Projectile max speed increased from 500ms to 1000ms
  • Projectile acceleration increased from 600ms to 1500ms
    Light Ammo:
  • Explosive Damage Multiplier increased from 0.25x to 1.5x
  • Max Damage increased from 8dp to 30dp
    Medium Ammo:
  • Explosive Damage Multiplier increased from 0.5x to 2x
  • Max Damage increased from 12dp to 35dp
    Heavy Ammo:
  • Explosive Damage Multiplier increased from 0.75x to 2.5x
  • Max Damage increased from 16dp to 40dp
    Beam Ammo:
  • Max speed increased from 400ms to 500ms
  • Explosive Damage Multiplier increased from 1x to 1.75x
  • Block/ Mass damage increased from 0.7dp to 10dp
  • Player Health damage increased from 0.7dp to 5dp

    Speed and acceleration increases are to compensate for mods that increase the max travel speed for ships.
    Damage increases are to resolve issues with the weapons being overall weak compared to vanilla weapons and other mod weapons.
    Please keep in mind the damage increase that now causes decent damage to armor blocks will now cause significant damage to standard blocks and may seem overpowered. Unfortunately, due to the vanilla block stats I balanced damage the best I could.

  • Increased turret movement speed for the following weapons for better accuracy while moving:
    All HMP Droid Turrets
    ARC-170 Rear Turret
    Kom’rk Rear Turret
    LAAT Nose Turret
    LAAT Rear Turret
    Tie Aggressor Rear Turret


    Corrections/ Fixes:
  • Corrected build cost amounts for the HMP heavy nose turret. The costs were mistakenly copied from the medium turret stats.
  • Corrected missing entry for the Kom’rk Defense turret to VariantGroup and Categories files. This was causing the weapon to be missing from the Mandalorian build Hud menu as well as the scroll feature when the Mandalorian build group is used.
  • Made several materials corrects that were causing bad visuals on several models.
  • Corrected a few mirrored (Right or Left) variant cannons that had the incorrect primary ammo entered in the WeaponID file, this was causing them to fire the wrong color.
  • Corrected build costs on a few weapons that had the incorrect amounts based on their damage type, Ie (Light, Medium, or Heavy.)
  • Corrected text errors in the names and descriptions of several weapons.

    There are still more weapons in the works and they will likely trickle out as the focus now turns toward Ground Vehicle weapons.
    Hope you all enjoy the updates! And as always, let me know if there is any issues that came up after the update.

Update: 23 Dec, 2024 @ 7:01am

<----- Small Update 12/23/24 ----->

This update includes the following:

  • Added ammo mag name into the weapon description to help players find the needed ammo for each weapon.
  • Corrected several weapon description text errors that was adding to the ammo mag confusion
  • Corrected issue that caused the T47 Turret to not populate in the Rebel sub-block menu
  • Corrected issue that caused the T47 Turret to be missing from the scroll wheel function when cycling through the Rebel weapon group

Update: 21 Dec, 2024 @ 11:20am

<---------- 1.0 Release 12/21/24 ---------->

Release day for the standard vanilla pack on PC.

This version include the recent adjustments to projectile speed and damage made to both the WeaponCore and Console versions of the mod.

Hope you all enjoy!