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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3388828820/578250068925136161/
Thank you.
Good Luck and may the force be with you
If you'd like to see a preview here is the link to the blender pics I posted.
https://x.com/MTGraves_Owl/status/1879038655790305423
I am currently working on a solution to re-write the weapon code for the static cannon weapons to remove these issues. Just letting everyone know.
I also found a few text errors in some of the weapon descriptions that was probably adding to that confusion, so hopefully these changes will make finding the correct ammo easier.
So just to be clear, your looking for the AI to be able to fire the stationary cannons correct?
And the locked target thing, the static weapons are not pointing at the target, but the projectile still fires and travels in the direction of the locked target?
But as you stated, even the fixed guns use the missile turret system.
With that you cant add them to the custom turret controller, could you do a version without the missile system (except for actual turrets)
Also ive encountered a weird bug where the static guns actually aim at locked targets.
Giving a "auto gimbal effect from star citizen".
Also Finding the right Ammo type is tidious, all the menu says is "heavy medium or light" but never state which color of the 8