Space Engineers

Space Engineers

NiteOwl Star Wars Small Grid Weapons Pack SD
20 Comments
wotkocze 22 Jan @ 3:48am 
@MTGraves - may the force be with you, i will check the X.com to see your work and support you
MTGraves  [author] 21 Jan @ 5:37pm 
@wotkocze - Also, Rocket, Missile, and Torpedo weapons are planned, after the laser weapons for Ground Vehicles have been published.
wotkocze 21 Jan @ 4:22am 
Oh, thank you for the answer and good luck in work
MTGraves  [author] 19 Jan @ 12:40pm 
For anyone struggling with the static weapons using the turret targeting system. Please read the new discussion above for a work around.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3388828820/578250068925136161/

Thank you.
MTGraves  [author] 19 Jan @ 12:39pm 
@wotkocze - Its an ion cannon in the lore, I won't be able to make it fire a separate color nor have separate control, it would act like a second barrel using the same ammo, particle effects, and stats as the main cannon.
wotkocze 15 Jan @ 12:22pm 
The main cannon on the wing has a small cannon which is used for smaller targets please
MTGraves  [author] 14 Jan @ 7:02pm 
@wotkocze - I'm not sure I know what you mean when you said "ARC-170 main turbolaser fully operated with small one." The main wing cannon and rear turrets are already included in the mod.
wotkocze 14 Jan @ 6:17am 
Hello there, can we see in another update or in close future, ARC-170 main turbolaser fully operated with small one, and the LAAT torpedo launcher, i know it is much but i really like your job
Good Luck and may the force be with you
MTGraves  [author] 13 Jan @ 9:34pm 
@thorvindr - Well you're in luck, its already part of the next update and is the weapon I'm currently working on getting finished.

If you'd like to see a preview here is the link to the blender pics I posted.
https://x.com/MTGraves_Owl/status/1879038655790305423
thorvindr 13 Jan @ 6:54pm 
If you're taking requests, I've been looking for a M Falcon style Quad Laser turret.
MTGraves  [author] 13 Jan @ 3:59pm 
@thorvindr - I appreciate your feed back, in the next update which hopefully will be ready before this weekend, will include an increase to the damage for all weapons. while also adressing some other issues and will also include new weapons.
thorvindr 13 Jan @ 12:48pm 
@Tungsten Wookie - weapons feeling weak may just be due to the fact that Space Engineers is not Star Wars. It takes quite a bit of damage to punch through a layer of armor in SE, while in Star Wars, a shot or two from an X-Wing's cannon will wreck a TIE Fighter. I might be off-base, but I've always felt like weapons in SE veer more toward armor being very effective, while in Star Wars that's rarely the case.
wotkocze 31 Dec, 2024 @ 2:36pm 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
MTGraves  [author] 27 Dec, 2024 @ 5:56pm 
To anyone looking or following the comments. Its been brought to my attention that the current missile system code for static cannons is causing some unwanted targeting and fire/ shoot control issues.

I am currently working on a solution to re-write the weapon code for the static cannon weapons to remove these issues. Just letting everyone know.
MTGraves  [author] 25 Dec, 2024 @ 11:24am 
@Tungsten Wookie - I had decreased the damage because I had received from several players in Discord that the damage or dps was too high. Let me reach out to some server admins and get their take and I will make further adjustments. Thanks for letting me know.
Tungsten Wookie 25 Dec, 2024 @ 11:00am 
The weapons aiming at locked targets is actually really nice for automatic fire convergence on my X-Wing. Only complaint is that it seems like the damage is pretty weak. It takes a lot of chasing and shooting to disable even a small drone/fighter.
MTGraves  [author] 23 Dec, 2024 @ 7:11am 
@-spEeͥD`eͣxͫ - I updated the mod to include the mag name in the weapon description.

I also found a few text errors in some of the weapon descriptions that was probably adding to that confusion, so hopefully these changes will make finding the correct ammo easier.
MTGraves  [author] 22 Dec, 2024 @ 11:44am 
@-spEeͥD`eͣxͫ - I'll add in ammo info to the weapon definition to help with matching the ammo with the weapon.

So just to be clear, your looking for the AI to be able to fire the stationary cannons correct?

And the locked target thing, the static weapons are not pointing at the target, but the projectile still fires and travels in the direction of the locked target?
spEeͥD`eͣxͫ 22 Dec, 2024 @ 6:38am 
Very Nice Work!

But as you stated, even the fixed guns use the missile turret system.
With that you cant add them to the custom turret controller, could you do a version without the missile system (except for actual turrets)

Also ive encountered a weird bug where the static guns actually aim at locked targets.
Giving a "auto gimbal effect from star citizen".

Also Finding the right Ammo type is tidious, all the menu says is "heavy medium or light" but never state which color of the 8
KarlThorsten89 21 Dec, 2024 @ 2:42pm 
Very nice work!