Total War: WARHAMMER III

Total War: WARHAMMER III

Nerf Lords and Heroes
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Update: 17 Jun @ 12:26pm

Update: 25 Mar @ 1:59pm

Update: 15 Mar @ 4:45am

code cleanup

Update: 10 Mar @ 8:42am

can now debuff missile strength

Update: 2 Mar @ 5:59am

can now debuff melee attack and weapon strength, default 0

Update: 18 Jan @ 3:45pm

CA handles bufs in a funky way, leading to a situation that when a game is loaded the "health debuff" is not yet applied, but it remembers the health PERCENT a character has. The health debuff is then applied by subtraction. Practical effect is a character not at full health will loose health as the application of the debuff has a larger affect than the game remembering the percent... yeah it is a bit complex.

I did the math and now correct for this when the game is loaded, so you will not see your character loose health if they are not at full health. This problem is important as for instance this happens when coming out of a battle.

Known issue: If the character has lower health than then the debuff, i.e. if settings are -20% health and the character has less than 20% health it would load the character with 1 hp (and potentially dying from attrition). In this case I will set the health to a random number between 10-20%. (using half of the debuff value as lower limit).

Known issue 2: Heros not in armies cannot be healed, so they will suffer from this if they are not at full health. Either put them in an army so they can heal up, or use some other trick to heal them. Think changing mounts still might work.

Update: 18 Jan @ 7:07am

small improvement on first tick after loading game to avoid removing and readding debuf when not needed

Update: 12 Jan @ 1:01pm

Update: 31 Dec, 2024 @ 4:44pm

Update: 31 Dec, 2024 @ 7:33am