Stormworks: Build and Rescue

Stormworks: Build and Rescue

2S6M/2K22M "Tunguska"
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Update: 30 May @ 2:41pm

Updated 2S6M/2K22M "Tunguska".

Update: 17 May @ 10:43am

Fairly Large update,

Missiles have been made more responsive,
the launcher system has been overhauled, and now the tubes are more akin to irl ones.

Tuned the FCS,
Leading should now be much more consistant making the AA more accurate.

Update: 8 Mar @ 9:13am

Updated 2S6M/2K22M "Tunguska".

Update: 26 Feb @ 7:41am

Update: 26 Feb @ 7:41am

Updated 2S6M/2K22M "Tunguska".

Update: 26 Feb @ 3:35am

Fixed a minor issue with the locking system

Update: 25 Feb @ 2:46am

Removed the anti-chaff key to the dashboard since it's always enabled

Update: 25 Feb @ 2:44am

Changed camo pattern slightly, adding depth to the colors.

FCS Radar system modified to use smithy's Radar to GPS Controller which allows a few things:
Better anti-chaff solution,
Following target behind obstructions,
Better at following locked vehicle even if they go across another vehicle.

Added Illumination parachute flares, keybind is 5. QTY:4

Revamped the interior a bit to be more optimised for pvp.

Turret has been made to traverse faster.

Search Radar rotates faster.

30MM now works with infinite ammo OFF.



Update: 7 Feb @ 4:30pm

Updated 2S6M/2K22M "Tunguska".

Update: 7 Feb @ 12:45pm

Fairly large update:

Guns now work with infinite ammo off !
However keep your burst short as they run out quite quickly.
It's possible to reload by heading to the 'trunk' a new button you'll find at the very rear of the vehicle.
Side note: The rounds are set to AP which does less damage but penetrate further, this is more of an ongoing test, if i find it worse than normal then i'll revert back to kinetic.

The Missiles have been made more reliable, and can hit level 3 targets, still not stellar but better.
Paintjob Slightly updated to reflect the more common paintjob you'd find in the lines along with some other minor cosmetic details.