Stormworks: Build and Rescue

Stormworks: Build and Rescue

2S6M/2K22M "Tunguska"
62 Comments
Nick Name  [author] 30 May @ 2:42pm 
tried to fix the missile liking to go out of their launcher, to test, and also fixed the cannon aiming when near 0 0
Nick Name  [author] 28 May @ 1:08pm 
Thanks, wdym the missiles dont work in multiplayer?
there is a delay in multiplayer usually, you see the plane further back than where it actually is, if you didnt disable the missile tone, when you have a lock with the missiles it plays a lower pitch buzzer noise, you can fire on you got that lock.
devx 25 May @ 6:15pm 
i love this spaa its really good just the missiles dont wotk in multiplayer but over all very good
Nick Name  [author] 17 May @ 10:46am 
Fairly Large update,

Missiles have been made more responsive,
the launcher system has been overhauled, and now the tubes are more akin to irl ones.

Tuned the FCS,
Leading should now be much more consistant making the AA more accurate.
--=The isle gamer fan=-- 17 Apr @ 2:20pm 
keep this up dawg make good vehicles!
Nick Name  [author] 17 Apr @ 2:16pm 
thanks!
awhitfield 17 Apr @ 12:34pm 
damn impressive
--=The isle gamer fan=-- 17 Apr @ 12:33pm 
thats an awesome irl vehicle good job my comrade :)
Nick Name  [author] 7 Apr @ 3:27am 
Thanks !
Arkhavinis 6 Apr @ 10:40pm 
This is a good vehicle, thanks for making it.
CancerousNuclearTrain 5 Apr @ 6:31pm 
real
Nick Name  [author] 3 Apr @ 9:47pm 
been busy with other stuff atm, haven't played much stormwork at all lately
CancerousNuclearTrain 3 Apr @ 4:09pm 
How's the progress?
Sir_James 26 Mar @ 12:50am 
Exactly what I thought.
Nick Name  [author] 25 Mar @ 12:28pm 
doesn't have autoweld, Light autocannon can shred it if used properly, heavy will absolutely obliterate it, repairing is a pain to do if its hit in the controllers, and it only has 8 chaff lol
Nick Name  [author] 25 Mar @ 12:26pm 
i've pvped in it so many time, they must have gotten mad
Nick Name  [author] 25 Mar @ 12:26pm 
Wait, wtf lmao
Sir_James 25 Mar @ 10:48am 
It's classed as cope.
Sir_James 25 Mar @ 10:28am 
@Nick Name Were you aware that this is banned on the Mountain View server?
CancerousNuclearTrain 17 Mar @ 7:07pm 
didnt know that
Nick Name  [author] 17 Mar @ 1:09pm 
yeah ik what a pantsir looks like, theres also a tracked version
CancerousNuclearTrain 16 Mar @ 3:50pm 
thanks
CancerousNuclearTrain 16 Mar @ 3:50pm 
averagesupernoob -Discord
Nick Name  [author] 16 Mar @ 3:39pm 
Alright, i'll do so when i have some free time, throw me your discord
CancerousNuclearTrain 16 Mar @ 3:27pm 
I am sorry to say but taking it apart is a lot more difficult than I anticipated, there were some issues surrounding things like the turret not rotating, rockets not launching. the stuff was there but i missed a micro controller most likely, another problem for me is that I cant ad 2 more missiles on the top of each side. I can give you steam points a a payment but I need help.
Nick Name  [author] 16 Mar @ 12:28am 
you can just delete everything around the turret using the select copy and paste mode?
CancerousNuclearTrain 15 Mar @ 1:44pm 
Nick Name, would you be able to post to the workshop the turret itself? I need something like that to complete a Pantsir S1
Sir_James 9 Mar @ 12:01am 
I'll have another look. Thanks for the quick reply. :steamthumbsup:
Nick Name  [author] 8 Mar @ 1:44pm 
left it for 30 minutes, nothing, so yeah you prob broke something from the apu.
Nick Name  [author] 8 Mar @ 1:15pm 
i'll leave the apu running with all radars at the same time, and see, but never had any issues with it
Sir_James 8 Mar @ 9:35am 
@Nick Name The displays are all showing lack of electricity
Nick Name  [author] 8 Mar @ 9:12am 
Well, you could also tell me what part exactly is losing power
Nick Name  [author] 8 Mar @ 9:10am 
It shouldn't, the apu is able to replenish, and if you wanna fully turn it off, opening the trunk theres a breaker to turn everything off.
Sir_James 8 Mar @ 3:55am 
Battery depletes after some time even with APU on.
Nick Name  [author] 28 Feb @ 3:38am 
Apologise seems i've uploaded the wrong version, i'll send a patch soon
Nick Name  [author] 25 Feb @ 2:50am 
Oh yeah, almost forgot.
Inf ammo isn't required for the 30mm anymore
Nick Name  [author] 25 Feb @ 2:48am 
New update:
Changed camo pattern slightly, adding depth to the colors.

FCS Radar system modified to use smithy's Radar to GPS Controller which allows a few things:
Better anti-chaff solution,
Following target behind obstructions,
Better at following locked vehicle even if they go across another vehicle.

Added Illumination parachute flares, keybind is 5. QTY:4

Revamped the interior a bit to be more optimised for pvp.
Nick Name  [author] 7 Feb @ 4:30pm 
switched back to kinetic as they seem to be more effective
Nick Name  [author] 7 Feb @ 12:49pm 
Fairly large update:

Guns now work with infinite ammo off !
However keep your burst short as they run out quite quickly.
It's possible to reload by heading to the 'trunk' a new button you'll find at the very rear of the vehicle.
Side note: The rounds are set to AP which does less damage but penetrate further, this is more of an ongoing test, if i find it worse than normal then i'll revert back to kinetic.

The Missiles have been made more reliable, and can hit level 3 targets, still not stellar but better.
Paintjob Slightly updated to reflect the more common paintjob you'd find in the lines along with some other minor cosmetic details.
Nick Name  [author] 3 Jan @ 5:10pm 
uh ?
Nick Name  [author] 30 Dec, 2024 @ 12:17pm 
Minor update, made missiles more reliable in low physics, and minor changes to some values, the missile launcher now rest flat when not used.
Nick Name  [author] 30 Dec, 2024 @ 11:17am 
Thanks !
BigshowZA 30 Dec, 2024 @ 8:25am 
this is the best aa i ever tested and played
Nick Name  [author] 27 Dec, 2024 @ 11:17am 
Modified the 30mm appearance, muzzle flash and overheating is now visible, as well as better ballistics
Nick Name  [author] 26 Dec, 2024 @ 5:42am 
Urban And Desert Versions have been uploaded, check "Required Items" Section.
QuanticCinergy 25 Dec, 2024 @ 3:21pm 
we were having alot of fun
QuanticCinergy 25 Dec, 2024 @ 3:21pm 
nice
Nick Name  [author] 25 Dec, 2024 @ 2:13pm 
Cheers !
PersonofInter 25 Dec, 2024 @ 2:05pm 
take my points