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there is a delay in multiplayer usually, you see the plane further back than where it actually is, if you didnt disable the missile tone, when you have a lock with the missiles it plays a lower pitch buzzer noise, you can fire on you got that lock.
Missiles have been made more responsive,
the launcher system has been overhauled, and now the tubes are more akin to irl ones.
Tuned the FCS,
Leading should now be much more consistant making the AA more accurate.
https://i.ytimg.com/vi/MVkzF5rlPjE/maxresdefault.jpg
https://lh4.googleusercontent.com/_-Lj26zCJJf_bVsGxIh-gh_EbF2v1LbuiRiLgufIXYf-Kw0QnF_5ty-dD9bn2fkgkIcmdQ_nEqzvdU8_3J4U2-2XtLBP2tLCx06FltsIFacqrQ0DLYcRQ67OmNoTGKbQUio6PFZC
Inf ammo isn't required for the 30mm anymore
Changed camo pattern slightly, adding depth to the colors.
FCS Radar system modified to use smithy's Radar to GPS Controller which allows a few things:
Better anti-chaff solution,
Following target behind obstructions,
Better at following locked vehicle even if they go across another vehicle.
Added Illumination parachute flares, keybind is 5. QTY:4
Revamped the interior a bit to be more optimised for pvp.
Guns now work with infinite ammo off !
However keep your burst short as they run out quite quickly.
It's possible to reload by heading to the 'trunk' a new button you'll find at the very rear of the vehicle.
Side note: The rounds are set to AP which does less damage but penetrate further, this is more of an ongoing test, if i find it worse than normal then i'll revert back to kinetic.
The Missiles have been made more reliable, and can hit level 3 targets, still not stellar but better.
Paintjob Slightly updated to reflect the more common paintjob you'd find in the lines along with some other minor cosmetic details.