WARNO
Somero
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Update: 19 Jun @ 12:02am

Changelog v1.41

-Restored Map Functionality after Game Update 157953

Update: 13 Apr @ 3:50am

Changelog v1.4

Scenarios

Tweaked 2vs2 scenario capture zones based on replay data from SDL monthly. Thank you very much for the opportunity!

-Alpha skews a bit more to RED side. As BLU has access to more bridges on that side of the map it is easier to mass troops there and RED positions were very vulnerable even on their side of the zone

-Echo has been extended towards both sides. The zone previously favored BLU as it was relatively easy to cut the main supply road for RED.

-Center has been extended towards both sides to counteract dominating LOS positions and area denial weapons.

Terrain

-Remade a large amount of the garrisonable building zones. I generally aimed to lower their number and make them a bit larger. The center of the town specifically had too many small singular buildings in a relatively tight space, which made fighting there feel too hectic.

-Enlargened the garrison zones for remaining singular buildings around the map. Should make it easier to select them on higher zoom levels.

-Slight revisions to several forests to add a bit more LOS cover and to simplify busy poly geometry

-Addition of several bocage lines in open field areas to accommodate stealthy units

-Rotated the texture of every single field on the map. Purely cosmetic.

Update: 15 Feb @ 3:51am

Changelog v1.3

Scenarios

1vs1 Conquest
-Slightly moved points on the western edge of the map toward each other

2vs2 Conquest
-Made the playable area slightly larger to re-enable a few important roads
-Tweaked all command zone positions and sizes yet again. Playtesting revealed some issues with earlier setup

3vs3 Conquest
-Made the playable area smaller lengthwise. This should enable faster reinforcements.
-Changed command zone layout and point distribution

-Added 4vs4 Conquest Scenario. This uses the full map.

Update: 9 Feb @ 12:33pm

Changelog v1.2

Scenarios

1vs1 Conquest
-Made playable area smaller
-Changed command zone layout and made them generally larger
-Middle points now give 1, naturals give 2

2vs2 Conquest
-Made playable area smaller
-Removed command zones outside playable area
-Made remaining command zones larger
-Middle points now give 1, naturals give 2
-Fixed incorrect camera paths for both teams

Update: 17 Jan @ 11:38am

Changelog v1.1:


Map
-Barns weren’t initially supposed to be garrisonable. I'm changing this to test out how it works out.
-Fixed multiple ungarrisonable locations
-Minor additions to the road network
-Some empty spots were filled with terrain brushes
-A few spots on the map were missing a first detail pass.
-Removed day/night settings as they were causing fog issues and were not strictly necessary.
-Redid some Bocage lines on the southern side of the map

Scenarios
-Added 2v2 Conquest Scenario
-Added 3v3 Destruction Scenario
-Slight adjustments to command zone sizes and positions in both 1vs1 & 3vs3 Conquest scenarios.

Update: 24 Dec, 2024 @ 7:30am

Game Version = 141935
Mod Version = 0