Garry's Mod

Garry's Mod

Alternative Atmosphere: Ambience Overhaul (GMod version)
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Update: 30 Jul @ 7:02pm

Ended up falling asleep so this is like a 95% done update

More Quake 2, Quake 4, and Doom 3 carryovers
Added more, and adjusted Citadel sound effects, should still be hellish but not as chaotic
Combine tech sounds replaced with Quake 2 equivalents
Adjusted some HL2 Beytah machine sounds
Removed loud and old NMRiH banging sounds from EP1/EP2

Update: 12 Jul @ 10:33pm

I think I just forgot to export the trimmed down water flowing sound, but it should be fixed for real this time.
Also adjusted some cave noises from HL2 and Episode 2.

Update: 11 Jul @ 3:43am

GMPublisher was being a pain in the butt and wouldn't update this, but I finally got it to work.

More DOOM 3, and a few F.E.A.R. carryovers/replacements; I got tired of a few sounds.

Fixed a looping water sound cutting off a bit too early.

Made the CS:S replacements have a bit more variety.

Update: 25 Jun @ 3:22am

Counter Strike: Source ambient sounds are now accounted for (you'll more likely notice these in custom maps, and were intended for them)

More replacements from DOOM 3 and HL2 Beytah, swapped around the CoF screaming sounds to now be "levels/cave" noises.

Update: 19 Jun @ 1:57pm

Made knocking and crying sounds be where they should've actually been (Ravenholm), wooden creaking sounds are now proper.
More nature sound effects for Episode 2.

Update: 16 Jun @ 12:50pm

Loop fixes and more Cry of Fear carryovers

Update: 25 May @ 1:06am

same as beforeeeeeeeeeeeee uhghghghhhhhhh rubs my fat tummy mmfgh

Update: 23 May @ 5:56am

More nature sounds nabbed from Metro 2033 and Last Light, and various STALKER mods.
Added Silent Hill sfx for Ravenholm ambience
Fixed a water dripping sound not looping correctly.

Update: 15 May @ 6:19am

Silent Hill carryovers

Update: 3 May @ 10:44pm

More of Doom 3's Hell sounds applied to the Citadel and Episode 1's Citadel ambience, since F.E.A.R.'s ambient tracks were too long (and played too often) for the Citadel so I removed them

New train sfx from Dead Space 3.
Brought in some more sounds from Quake 4 for Combine tech.
More carryovers from Cry of Fear, L4D1, and HL2 Beta.