Arma 3
The Moon
Showing 1-5 of 5 entries
Update: 28 Feb @ 1:32am

v4

- Resigned PBOs, should work properly now.

Update: 5 Feb @ 7:14pm

v3

- Signed the pbos. Why the hell didn't I do this earlier?

Update: 31 Dec, 2024 @ 5:41pm

v2

- Added 5 custom moon rocks (can be found in the eden editor under ' Space Statics ')
- Added custom rock clutter (can also be found in the eden editor)
- Slightly brightened ground texture, slightly increased parallax effect
- Fixed the size of the Earth. For some stupid reason I had a brain fart and thought that the Earth should be the same size as the original Moon.
- Mod icon is now actually a mod icon

As it turns out, making rocks wasn't as hard as I had feared, though banging my head against the wall trying to get the rvmat to work was... fun.

Now that the terrain is to a standard I'm happy with (except for the outer map texture but I'll get to that), I'm starting to think about getting a bit creative - I'm toying with the idea of trying to add lava tubes, or in the longer term, maybe even make some custom moon buildings.

Update: 28 Dec, 2024 @ 4:26am

v1

- Made the middle texture grey, the moon should now be less brown
- Tweaked some loading hints
- Added a map icon (I thought I added a mod icon but apparently not, eh it looks cool, might fix later)

I wanted to add a custom surface texture this update but no luck so far, I'll need to have another go at it (that being said, the current texture is pretty good as is).

I've also heard that some vehicles move very slowly (~3km/h) on the terrain. The intention was to mimic the rough and sandy lunar regolith by using a high surface roughness, but I may tweak this down in future, especially if I hear more complaints.

I might also need to start learning how to make custom ground clutter to match the terrain. God help me

Update: 27 Dec, 2024 @ 5:59am

v0

Published