Arma 3
The Moon
68 Comments
Popo Bigles 14 Jul @ 12:44am 
aeiou
Veteran 19 May @ 12:21am 
Thanks, will keep an eye on this ;)
Luriss  [author] 17 May @ 5:00am 
@Veteran I haven't touched it. I have been working on other stuff though, but it'll be a while before it's ready
Veteran 16 May @ 3:18am 
@Luriss / @Jace What you said sounds really great about this gravity system, any update about this Work in Progress ?
Luriss  [author] 28 Feb @ 1:34am 
@MrJayDarlington I resigned the PBOs, lmk if it's still giving you issues
Luriss  [author] 25 Feb @ 5:15pm 
@MrJayDarlington Ok that's... odd. The PBOs are signed.
I'll have a look on the weekend
MrJayDarlington 25 Feb @ 2:46pm 
@luriss Yes, the bikeys that servers require for signature verification.
Luriss  [author] 25 Feb @ 2:34pm 
@MrJayDarlington As in the whitelist for servers mods?
MrJayDarlington 25 Feb @ 11:38am 
Hi just letting you know that the whitelist key doesn't work
ariel 6 Feb @ 6:14pm 
WOW, JACE! We look forward to the results of your efforts.
Thank you very much
Luriss  [author] 5 Feb @ 10:18pm 
@Jace Oh don't worry, any implementation would be optional. I'm glad you're enjoying the map!
Jace 5 Feb @ 10:01pm 
@Luriss Sounds great, but I would recommend against packing it with the map, let the players decide for their use case would be my suggestion.

I absolutely love the map, and it's spurred all these creative ideas! So thank you!
Luriss  [author] 5 Feb @ 9:34pm 
@Jace Wow, honestly I thought Moon gravity wasn't even possible. I'd definitely be interested in packing it into the map
Jace 5 Feb @ 9:02pm 
@Ariel
Hey!, I will gladly share the scripts, and it is absolutely my intention to do so, but not until they are done and bug tested in multiplayer. The scale of it has gone up a bit... I've got functional moon gravity for both objects and players, as well as making spacebar do a fun moon jump for players. That wasn't enough for me, and I've cooked a space suit script that tracks oxygen percentage and suit pressure. When you get shot, the oxygen drains out of your suit faster, displaying particle VFX, and you can patch it up with duct tape... I'm currently working on functional airlocks that track the external pressure of the player... yeah I'm cooked lol

I have gone a bit overboard with it because I've been having fun making it, and I am looking forward to releasing it once I have used it for my unit in a couple of weeks time! I'll post it here, and share it with Luriss if they want to link it with the map too. Cheers
ariel 5 Feb @ 5:33pm 
Jace, it would be great if you would share what you have accomplished regarding the lunar gravity effect with us.
Please consider it.
Luriss  [author] 5 Feb @ 2:43pm 
@The Human Cannon
No, that issue is on ace's end.
bobik 5 Feb @ 7:50am 
man, this with antistasi game mode would be CRAZY
The Human Cannon 3 Feb @ 10:10pm 
@Luris is there a chance you could make an update/mod that disables the setAnimSpeedCoef script to make the map work with ace? Or maybe there is a way to disable map scripts?
Jace 2 Feb @ 6:28am 
Yep, I have narrowed it down to a problem with ACE. I thought I unloaded it when testing the issue, but I didn't fully unload it, which is why I incorrectly deduced that it was a problem with the map :P

I have made a low gravity script and got around the issue with setAnimSpeedCoef by setting it on-frame and the effect is incredible. Thanks for the fantastic map, I love the work you've done with the skybox!! Cheers
Luriss  [author] 2 Feb @ 5:46am 
@Ariel Huh, I'll look into that. Thanks for letting me know!

@Jace Iirc setAnimSpeedCoef doesn't play nice with ace, causes the reset your getting
Jace 2 Feb @ 1:28am 
Hey Luriss, is there a script running on this map that uses setAnimSpeedCoef?
I'm trying to write my own moon gravity script, but the animation speed keeps getting reset back to 1.0
Any idea what's causing that? Thanks!
ariel 1 Feb @ 10:34am 
Some time ago I asked if it was feasible to include a lunar gravity effect in this map.
I understand that it would not be possible for now.
However, I now remember that there is an interesting mod, which uses a similar effect: "Remnant".
It would be interesting if someone with knowledge of scripts could explore that example.
I myself sent a query to the author of that mod about the subject, I am afraid that the author is no longer very active in the ARMA community.
from_the_eye 29 Jan @ 5:19pm 
MOON WAR NOW
random Techpriest 27 Jan @ 2:08pm 
MOON WAR NOW
Gabel 26 Jan @ 3:54am 
i swear i seen 6 doritos bags battling eachother there
Mr Noseybonk 5 Jan @ 5:18am 
Anyone done the "we never actually went there" jokes? :BlitzNoBro:
Shaker 4 Jan @ 8:04am 
Works great, definitely a novelty, a lunar city would be cool and tunnels! I've never been to the moon but it looks like the moon.
Junko Space Mommy 3 Jan @ 5:40am 
This will fit perfectly for Touhou mods with the Lunarians.
LEE O C 2 Jan @ 6:43pm 
cool im doing sci fi missions atm. thanks for the ' enableEnvironment false; ' heads ups too 👍✌👽👾
i love fentanyl 2 Jan @ 3:36pm 
spaaaaaaace!
Ironside 2 Jan @ 3:33am 
any possibility for Apollo 11 Lander or like a decor side mod?
J-Money 2 Jan @ 3:31am 
so cool to play this simulation considering we've never been to the moon and the moon landing was 100% a psyop
Luriss  [author] 2 Jan @ 1:46am 
@Corporal Ray Person We'll see, but that's definitely the kind of thing I'd be going for if I try

@Vectif I did see something about removing environment sounds, but I put it on the back burner to deal with other stuff, I might have another look at it now

@AccuracyThruVolume It's just a 2000m radius circle with an image slapped on the front. Make your own with whatever texture you want and set it as the moonObject in your terrain config.
AccuracyThruVolume 1 Jan @ 8:24pm 
@Luriss How did you do the replacement for the default moon sky object to be the earth instead? I'm looking at doing an alien map and would like to replace the default moon with another texture
Vectif 1 Jan @ 12:28pm 
Hey, if you want to look into removing/editing/changing environment sounds on the terrain as mentioned on your description, you should look into CfgEnvSounds, and therein read about CfgSoundSets, CfgSoundShaders, and CfgEnvSpatialSounds. All the terrain sounds are customizable and those keywords should help get you started! Cheers.
Corporal Ray Person 1 Jan @ 6:15am 
Come on man, if you're gonna do moon buildings ya gotta do Jamestown from For All Mankind
SUSOVALORD 31 Dec, 2024 @ 9:46pm 
@d.omeron Hope China 2025 will be as strong as you said.
Dude 31 Dec, 2024 @ 4:20am 
A "For all mankind" inspired mission would be absolutely awesome on this map. :NATO:
SRXcraft 31 Dec, 2024 @ 3:49am 
Peak Arma content
d.omeron 29 Dec, 2024 @ 10:38pm 
@Viper1Zero Nahhh... it's the Chineese or the Nazies... don't belive video games :-)
7K 29 Dec, 2024 @ 8:49pm 
we've finally escaped to the one place that hasn't been corrupted by capitalism
finnfantastico 29 Dec, 2024 @ 5:42am 
FINALLY
ariel 28 Dec, 2024 @ 11:03pm 
АverageЛogin
Thanks, I did a test and it is an alternative.
Now, in the REMNANT mod, the author manages to make the ghosts levitate in an animation that could be close to the lunar gravity effect.
I don't know how he does it, I've asked him and I'm waiting for his answer.
Viper1Zero 28 Dec, 2024 @ 7:20pm 
If I learned anything from my days playing Red Alert

Its that Soviets are up there and the Moon needs liberated
Codius 28 Dec, 2024 @ 6:09pm 
Ok Now This is Epic
АverageЛogin 28 Dec, 2024 @ 4:25pm 
If anyone wants a more a of floaty/slow movement, you can put "this setAnimSpeedCoef 0.6;" into an units init
ariel 28 Dec, 2024 @ 3:13pm 
OK, thank you very much for answering.
I hope you can find a way, best regards
Luriss  [author] 28 Dec, 2024 @ 3:05pm 
@ariel
@dansondelta47

I did a cursory look into lowering gravity a bit, but that kind of thing would be a whole project in and of itself. Aiui (though there's a good chance I'm wrong) gravity in arma works on a per object basis and the gravity value itself is hard coded, or something to that effect.

I might have another look at it but I doubt I'm going to be able to implement it.
Otto von Basedmarck 28 Dec, 2024 @ 2:18pm 
Minions today we will steal the moon!
ariel 28 Dec, 2024 @ 2:09pm 
dansondelta47
I hope the author is interested.
But if you want you can share it with me.
I posted a zero gravity mission using a script from another author, but it works only in single player and for the player only.