Rivals of Aether

Rivals of Aether

Plague Knight
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Update: 14 May @ 8:44am

v1.4

Patch Notes:

General
~ Removed a leftover sprite for landing lag which overwrote the normal landing lag animation.

Update: 28 Apr @ 5:58pm

v1.3

Patch Notes:

Bomb Burst
- Plague Knight can no longer cancel any defensive actions (Parry, Rolls, Airdodge) with a Bomb Burst anymore, removing Plague Knight’s ability to make his defensive options non-commital.

Neutral Special (Bomb Throw)
~ Sparkler Powder
~ ~ Fixed the Frame-Data Woodcock and Steam Description information about this powder from not being updated with the recent rework to its attributes.

Forward Special
~ Fixed a desync from occurring when pressing Parry to cancel into pratfall.

Update: 23 Feb @ 6:09pm

v1.2

Patch Notes:

Compatibility
~ Added The Knight (Reiga) Dream Nail dialogue.

Alternate Colors
~ Adjusted shading values on a lot of alternate colors.

Stats
~ Wave_land_adj: 1.3 -> 1.15

Jab (Staff of Striking)
~ Jab 1 Base Knockback: 5 -> 4
(Should prevent jobbles.)

Neutral Air
- Startup: 6 -> 8

Up Air
- Startup: 9 -> 10

Strong Attacks
~ Added 10 frames of hit lockout on hit, preventing false galaxies for if you use a Strong then a bomb hits them that you threw beforehand and robs you of a kill.

Neutral Special (Bomb Throw)
~ Bomb Projectile (affects all powders)
~ ~ Now ignores projectiles, meaning it shouldn’t block other projectiles anymore?
~ Black Powder
~ - Explosion can now be crouch cancelled, giving this some more defensive counterplay.
~ Sparkler Powder
~ - Knockback Scaling: 1 -> .5
~ + Damage: 4 -> 5
~ - Decreased initial hitbox size.
~ ~ Added 15 frames of hit lockout.
~ + Extra Hitpause: none -> 15
(Having a killing projectile that could just Do That was a little overkill especially in contesting with Cascade Powder. These experimental changes should give this more of a niche to Sparkler to make it stun for starting stuff, but without making it a free fully charged strong kind of stun.)
~ Cascade Powder
~ ~ Fixed an error sound effect from playing?
~ Cluster Powder
~ - Linker Explosion SDI Multiplier: 1 -> 1.2
~ - Finisher Explosion Damage: 6 -> 3
~ - Explosion (both Linker and Finisher) Hitbox Size: 145 x 145 -> 135 x 135
~ ~ Fixed an issue where this bomb type would crash the game if used in playtest.
~ ~ (Oops.)

Forward Special
- Added whifflag. [Base Endlag: 15, Whifflag: 23]
(Should help make punishing Plague Knight after using this move in the air a little easier. Might be too much but I dunno. Lemme know how this feels.)
- Physical Hitbox Damage: 8 -> 4
(Oops.)

Update: 2 Jan @ 8:57am

v1.1


Patch Notes:

General
~ Adjusted color values and names of some alternate colors.
~ Alternate Color name offset is adjusted when playing offline to be visible now.

Stats
~ Dash Speed: 6 -> 5.75
~ Initial Dash Speed: 6.5 -> 6.25

Neutral Special (Bomb Throw)
- Generally increased cooldown on this move by 20f.
- After use, a 30f cooldown is placed on FSpecial, and vice versa.
(Should neuter his stalling potential and Plague Knight using a bomb without fully committing.)
~ Bug Fix: Bomb active hitbox time is now properly reset on parry, fixing odd parry interactions.

Bomb Burst
- Bomb Burst charge is now lost if sent into hitstun.
+ Finishing Explosion Knockback Scaling: 0.5 -> 0.6
(Since Bomb Burst should only exist in an advantageous state now, this should make it a little stronger as a result.)

Down Special (Powder Management)
~ Black Powder
~ + Explosion Damage: 4 -> 5
(Should make this type slightly more useful for racking up damage than the others.)
~ Sparkler Powder
~ + Sparkler Bombs now have a 20f period when initially thrown where their spark effects are not polite.
~ + Interval between Sparkler waves: 16f -> 14f
(We’ve heard that this powder was a little less threatening than the other types. These changes should make it more of a threat in comparison to his other bomb types.)
~ Cascade Powder
~ - Flame Pillar Base Knockback: 8 -> 9
~ - Flame Pillar Knockback Scaling: 1 -> 0.85
(This makes it so that it will still put the opponent in a lot of hitstun and will kill on bad DI, but it will not kill as easily as a regular kill option.)
~ Cluster Powder
~ - Explosion (both Linker and Finisher) Hitbox Size: 160 x 160 -> 145 x 145
(Experimental change since we’ve been hearing a few things about Cluster. I’m not really sure where to go with tweaking this powder, but this should potentially help things a bit for now.)

Update: 28 Dec, 2024 @ 5:42pm

v1.1

added finished tag

Update: 28 Dec, 2024 @ 4:01pm

v1.0

anti reupload code lol also i put in the proper steam preview image

Update: 28 Dec, 2024 @ 12:42pm

v1.0