Total War: WARHAMMER III

Total War: WARHAMMER III

Khorne Recruitment Reworked (for Warband upgrades)
Showing 1-3 of 3 entries
Update: 22 Jan @ 9:39am

Added sensible tech restrictions for the khorne warband upgrades, in addition to a few other tech tree tweaks to (e.g. exp gain rate for unit unlocked by a tech).

Removed bloodletting research rate buffs - will publish that in a standalone mod at a later date.

Removed Gorefeast buff for Flesh Hounds and Furies - will publish that in a Khorne tech tree buffs mod that I'll be publishing today.

Tidied up some of the Hellcannon related tech and character skill effects so that they felt more properly integrated into the faction. May pull that out to a standalone mod at a later date - not decided yet.

Removed some effects from buildings and tech which would buff the recruit rank and / or recruit cost of units which were made no longer directly recruitable by this mod.

Update: 30 Dec, 2024 @ 1:00pm

Found out that I could disable building effects by setting their value to 0, so moved the recruitment of Exalted Champions and Bloodreapers to the 2nd tier in their respective chains.

I've made this little shuffle around for consistency with the Cultist of Khorne, and means that after the other changes in this mod are taken into account, any of the 3 of these heroes can be recruited from a Tier 2 settlement.

Update: 29 Dec, 2024 @ 12:45pm