Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
Showing 11-20 of 32 entries
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Update: 15 Jan @ 5:08pm

v6.4.4
  • Fixed bug in size autocalculator

Update: 15 Jan @ 4:43pm

v6.4.3
  • Refactor instanceof override into ModScope framework. Manually handle nil object tests.

Update: 15 Jan @ 9:12am

v6.4.2
  • Compatibility with Knox Event Expanded
  • Temp fix for vanilla bug when barricading with metal rods.

Update: 11 Jan @ 8:11pm

v6.4.1
  • Fixed item caching issue causing stacks to display the incorrect item

Update: 11 Jan @ 1:10am

v6.4.0
  • New sandbox option to enabled dev tools without debug mode
  • Improved controller support. Scrolls bars will now keep the selected tile in view.
  • Optimized item rendering in large grids.
  • Some small optimizations to general rendering.
  • Support for new fluid and color masks on items.
  • Update datapacks to include more items
  • Added dynamic size items. Certain items, such as fish, will no longer have set sizes.
  • Capped size of fish
  • Improved mod options
  • Fix infinite butchering bug
  • Anything can now be equipped into the hands

Update: 3 Jan @ 8:22pm

v6.3.5
  • KnownAndCollected support

Update: 3 Jan @ 4:11pm

v6.3.4
  • Addtional handling around Moveables during item transfers

Update: 3 Jan @ 12:35pm

v6.3.3
  • Lowered size of fluid containers
  • Increased size of trunks
  • Allow light weapons to be stacked (i.e. pencils, spoons, forks, etc)
  • Refined capacity workaround in the backend.

Update: 3 Jan @ 10:18am

v6.3.2
  • Fixed washers and dryers not taking items
  • Fixed transfer validation allowing items beyond grid capacity
  • Fixed mod compatibility when invalid crafting recipes are present.

Update: 2 Jan @ 9:02pm

v6.3.1
  • Clothing pockets will now attempt to maintain item arrangement when clothing is changed.