Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
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Update: 9 Feb @ 10:32am

v6.9.2
  • A few item size/stack adjustments (radios, wires, wire stacks, etc)
  • Fixed item size calculation of moveables with fluid containers. Both size calcs are ran and largest is used.
  • Improved multiselect behaviour with right click.
  • Fixed some errors that could occur due to the new multiselect feature.
  • Slightly increased base size of moveable objects.
  • Cleaned up the dev tools into submenus.
  • Removed manual keyring item data, keyrings are handled directly by the autosizer now instead.

Update: 30 Jan @ 6:07am

v.6.9.1
  • Remove category restrictions from wallet containers. Vanilla already handles this.

Update: 29 Jan @ 8:04pm

v6.9.0
  • Rewrote mod to prevent lua load order issues. **HOPEFULLY** fixes Linux and Mac issues.
  • Added the ability to multiselect items. Shift-drag by default.
  • Items will now start at the bottom of containers when using gravity mode.
  • Adjustments to item categorization and auto sizing systems for more reliability.
  • Added more manual item adjustments.
  • Added cache invalidation to the player's main grid. (Compatibility with Party System Mod)
  • Fixed bug with registering for OnClothingUpdated.
  • Fixed bug where bulk queued transfer actions were not enforcing grid space limitations.

Update: 25 Jan @ 3:13pm

v6.8.1
  • Fix devtool overrides for items in renderer

Update: 25 Jan @ 12:16pm

v6.8.0
  • More adjustments to internal load order
  • Even more performance optimizations
  • Added support for poison icon on items
  • Adjusted favourite item textures
  • Handle moveable fluid containers
  • Disabled player weight limits when not using "Enforce Vanilla Carry Capacity"
  • Added an overencumbrance movement penalty once you pass 50 (sandbox option to disable)
  • Reduced lag spikes when building grids with large amounts of items.

Update: 23 Jan @ 11:24am

v6.7.2
  • Adjustment to internal load order

Update: 23 Jan @ 10:32am

v6.7.1
  • Fixed controller drag-n-drop

Update: 23 Jan @ 7:00am

v6.7.0
  • Added heavy caching to the grid rendering process. More than doubles framerate is some scenarios.
  • Adjusted item update approach to update Just-in-time. Significantly improves performance around food items and handles edge case bugs.
  • Deprecated event OnPostRenderGridItem
  • Added new event OnPostRenderGrid
  • Fixed bug where search speed was tied to fps
  • Fix error when right clicking while the game is paused

Update: 21 Jan @ 8:05am

v6.6.0
  • Add favourite icon rendering
  • Added missing textures to KnownAndCollected support
  • Fixed bug with floor data in split screen
  • Adjusted some item sizes (cereal, gasmask)
  • Completely rewrote the item grid renderer for a sizable performance boost

Update: 19 Jan @ 4:07pm

v6.5.0
  • Fixed dev tool not working for pockets
  • Include pocket data in dev tool exports
  • Fixed poncho changing size depending on hood up/down
  • Added pockets to PantsExtra bodyslot (Overalls)
  • Added temperature rendering effects to food items and a frozen icon.
  • Correct stackability of fluid containers. They should never stack.
  • Added caching to TetrisItemCategory.getCategory(), small performance improvement.
  • Some adjustments to how item categories are determined to be more reliable.
  • Updated special handling of keyrings to work on all keyrings, not just the standard version.