Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
Showing 21-30 of 32 entries
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Update: 2 Jan @ 7:07pm

v6.3.0
  • Fixed some validation logic with new carry capacity dsiable method.
  • Added null check when accessing sister page
  • Added new search mode options for corpses
  • Added missing translation data for sandbox options

Update: 2 Jan @ 2:31pm

v6.2.1
  • Added organizedCategories: Core to incompatibility popup

Update: 2 Jan @ 1:59pm

v6.2.0
  • New method for disabling carry capacity restrictions. Hopefully this is the one!
  • Proximity Inventory support
  • Fixed bugs with placing large items
  • Updated the mod compatibility popup to be much more aggresive

Update: 1 Jan @ 10:19pm

v6.1.4
  • Fixed errors when using controller

Update: 1 Jan @ 9:49pm

v6.1.3
  • Inventory will attempt to auto position keys into available keychains before resorting to dropping to floor
  • Fixed bug where items already inside a container could be validated for insert against the container again in some circumstances
  • Adjusted shoulder holster grid to reflect item description

Update: 1 Jan @ 5:02pm

  • Updated mod image

Update: 1 Jan @ 3:23pm

v6.1.2
  • Fixed bug where selected container would be ignored instead of prioritised when processing item transfers.

Update: 1 Jan @ 12:34pm

v6.1.1
  • Fixed drainable item remaining bar.
  • Added remaining bar for all fluid containers when not empty.

Update: 1 Jan @ 10:59am

v6.1.0
  • Fixed issue with maxItemSize when using "Enforce Carry Weight"
  • Adjustments to how items are categorized
  • Added new maxSize stat to container definitions.
  • Updated the size of buckets, pots, paints, and vhs to be consistent.
  • Rewrote liquid container auto sizer. Large liquid containers will be smaller and small liquid containers will gravitate to 1x2.

Update: 1 Jan @ 9:19am

v6.0.2
  • Adjusted carry weight removal patch to be less effective, but safe.
  • Improved carry weight removal patch to use 100 where ever possible instead of only 50
  • Fixed UI scroll resetting