Project Zomboid

Project Zomboid

[B42] The Last of Us Infected
Showing 1-5 of 5 entries
Update: 21 Jan @ 4:57pm



2.1.2

42.1 patch
IMPORTANT: DEFAULT SANDBOX OPTIONS HEALTH VALUES WERE CHANGED WITH 42.1 VERSION, MAKE SURE TO UPDATE THE BLOATER HEALTH FOR PROPER BALANCING

Make sure to check Zomboid Forge patch notes for more detail on fixes made within the framework.

Fixed:
  • Infected not getting their visuals properly set

[discord.gg]

Update: 19 Jan @ 4:46pm



2.1.1

Make sure to check Zomboid Forge patch notes for more detail on fixes made within the framework.

Fixed:
  • Forgotten debug text over zombies

[discord.gg]

Update: 19 Jan @ 10:49am



2.1.0

SOUNDS OF THE INFECTED UPDATE !
The sounds are now automatically installed and no longer require manual installation !

Make sure to check Zomboid Forge patch notes for more detail on fixes made within the framework.

Added:
  • Sounds of the infected are back ! Doesn't need manual installation !
  • Readded hide indoors and roam at night mechanics

[discord.gg]

Update: 18 Jan @ 2:57pm



2.0.1

Make sure to check Zomboid Forge patch notes for more detail on fixes made within the framework.

Changed:
  • Vaulting infected are back
  • Extra damage when on fire too

Planned:
  • Reintroduce hide indoors
  • Reintroduce can't foot stomp clickers
  • Sounds of the Infected

[discord.gg]

Update: 17 Jan @ 3:54pm



2.0.0

B42 release !

Make sure to check Zomboid Forge patch notes for more detail on fixes made within the framework.

Originally posted by SirDoggyJvla:
Takes into account the major changes that I did in my framework.

However be aware some features reimplementations might have been missed. Make sure to report anything weird or possibly missing from the B41 version.

I think I will finally manage to make clickers blind and have custom zombie behavior thanks to Bandits systems to handling custom zombies. I will see if I manage to implement it in future updates.

Changed:
  • Armor system no longer exists. I don't think it'll be needed and while it looked cool, it's extremely annoying to maintain. I hope to possibly reintroduce it once guns are more settled. In fact there's problems with shotguns one shotting high HP zombies while a poor M16 literally doesn't do shit. I hope devs look into it but for now I have a fix for it, it might make it inconsistent how much damage Bloaters and Clickers take.
  • Removed the fence and window hopping animation of Clickers. Currently these are broken and no longer work (game crash).
  • New submod for fliers related to TLOU Infected.
  • New submod which replaces all the background mods, utilizing the Background Framework instead.

Planned:
  • Reintroduce extra damage when on fire
  • Reintroduce hide indoors
  • Reintroduce can't foot stomp clickers

[discord.gg]