Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

R2TR CCLXXII.BC v. 2.1 4 Turns-Per-Year
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Update: 7 Dec, 2014 @ 9:56am

Update: 6 Dec, 2014 @ 8:09am

Update: 6 Dec, 2014 @ 7:59am

Update: 30 Nov, 2014 @ 3:12pm

Update: 14 Nov, 2014 @ 6:54am

R2TR CCLXXII v. 2.141114b

- Reworked movement speed for all units. Units no longer run (they are in formation), instead have march and double march speeds. Units will only really "run" in charge.

- Implemented Cohesion system instead of fatigue. Disordered units are now easier to kill (reduced melee defense), they dont hold their formation as good (reduced mass), have reduced charge power and have small morale penalty, but no melee attack penalties, so disordered unit will still fight and deal casualties (unlike before, when fatigued units also had melee attack reduced).

- Implemented new Culture system, where main city building defines the culture and handles recruitment. Barracks now add better garrison and some special units. conversion time of buildings between cultures increased, while barracks build time is reduced. If you conquer city of different culture, it will take a lot of time to convert it to your own. during that time such city wont have city garrison, so you will have to build garrison barracks there to protect it, or keep army within city.

- adjusted artillery accuracy against moving targets. artillery is now accurate against stationary targets, but will have higher dispersion against moving targets. Minimal range is also increased, so arty wont be able to shoot at very short range. You will have to protect it against skirmishers. Minimal range is greater than maximum range of javelin skirmishers, so arty wont be able to fire at them if they get close enough. Scorpios dont have such problem, while onagers have greater minimal range than ballistas.

- Ship autoresolve rebalance, heavy ships now much more effective against light ones.

Update: 14 Nov, 2014 @ 5:02am

R2TR CCLXXII v. 2.141114

- Startpos updates for 4 turns per year.