Smack Studio

Smack Studio

M-Ball
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Update: 4 Aug @ 6:57pm

Added LAP to Bin

Update: 2 Aug @ 4:00pm

Buffs
+Knockback was all generally increased, like previous SUCCESSFUL changes
+Scaling was all generally increased, like previous SUCCESSFUL changes
+STilt damage increased (3 > 5)

Update: 4 Jul @ 12:35am

Nerfs
-UThrow damage decreased (9 > 5)
-BThrow damage decreased (9 > 5)
Fixes/Changes
+Added a look-up animation
+Added a new taunt
+Added some LAP dialogue
~M-Ball now laughs when firing the LOIC
~Fixed how throws function
~Sounds were swapped over to be up to date to SKM's current quality

Update: 16 Jun @ 6:46pm

Buffs
+Size Multiplier increased (0.85x > 0.8505x)
+STilt knockback increased (2.15 > 4.3)
+STilt scaling increased (0.009 > 0.055)
+DTilt 1 knockback increased ( 3.0 > 5.1)
+BAir knockback increased (6.6 > 6.7)
Nerfs
-BAir can no longer be charged
-UTilt damage decreased (8 > 5)
-UStrong damage decreased (11 > 9)
-BAir damage decreased (8 > 7)
Fixes/Changes
~Some hitboxes were adjusted to fit animations
~Fixed some stun jank
~Hurtbox tweaks

Update: 12 Jun @ 1:13pm

Buffs
+Down B counter damage may be decreased, but it should now knockback harder!
+Down B is now a protective bubble, if M-Ball gets hit from behind, he can now turn around there and counterattack
Fixes/Changes
+New counter flash effects!

Update: 5 Jun @ 1:50pm

Fixes/Changes
+Fast Fall is now a bit faster
~M-Ball should no longer be flung while respawning
~During Up B, a pulse now appears if M-Ball is fast falling

Update: 25 May @ 2:40pm

Fixed a fling bug during respawn!

Update: 21 May @ 8:06am

Fixes/Changes
~Made attempts to fix superarmor still being intact on animations that do not need it (hopefully)
~Adjusted Anti-Cheat
~Strong Injured is now animated

Update: 23 Apr @ 3:29pm

Buffs
+New trick: M-Ball's edge attack can now go up at a higher direction when pressing Jump at a window!
+New trick: M-Ball's Side B can now instantly be used by pressing Attack, or can now be cancelled while charging by pressing Shield!
+During edge attack, M-Ball now has superarmor until he lands
+Edge Attack knockback increased (5.15 > 6.8)
+Side B now pushes forward more
+Low Orbit Ion Cannon now locks for a target faster if its aimed at someone very efficiently, making it fire faster
Fixes/Changes
~Ultra landing animation shortened

Update: 2 Apr @ 10:08pm

+Down B knockback increased (7.0 > 7.8)
+Jab 2 grab knockback increased (8.0 > 8.15)
+Alt Jab (3) knockback increased (3.3 > 7.35)
+Alt Jab (3) scaling increased (0.012 > 0.065)
+Dash Attack knockback increased (7.0 > 7.7)
+Dash Attack knockback scaling increased (0.045 > 0.065)
+UStrong knockback increased (9 > 9.5)
-SStrong endlag increased...? (13f > 14f)
~Successful Down B counters now fully show he has IFrames
~Some sounds were changed to fit the current design of the Sakame cast
~Charging strongs are now animated
~Fixed jab 2 functioning anyways after being blocked
~Added a waiting animation
~Visual improvements
~Added tons of new interactions relating to the Sakame cast (and also some characters in development)