Project Zomboid

Project Zomboid

Auto Move Corpses [B42]
Showing 1-8 of 8 entries
Update: 4 Aug @ 6:44pm

Update: 22 May @ 5:15pm

Fixed for B42.8 - the animimation state names changed for layDownBody so you're player couldn't figure out it had dropped the body
Added - ActionSpeedKeeper to keep you speedy. Fixes the speed reset after laying down a body.

Update: 26 Mar @ 9:42am

- Commented out the obnoxious prints because I forgot to before uploading
- Removed my "unequip" since vanilla does it now. It should fix not picking up a zombie after unequipping a hand item
- Added a check to skip anim event == "pickingUpBody" which *might* fix stalls that only resolve after restarting

Update: 8 Feb @ 1:59pm

this is probably the last update (except translations) until I give this thing a rewrite

  • put "throw corpses out the window" on hold until some game animation bugs are fixed or I have more brain power to figure out a work-around
  • added a safety toggle allowing you to ignore zombies if nearby or attacking
  • added a check to not move a corpse that is already on the drop off square
  • added a check to cancel actions in case you lose a corpse while dragging it, usually up or down stairs
  • removed z level restriction from where you can put your corpse collection when indoors(put them in the basement!)
  • added a check to prevent placing on stairs and at the bottom of stairs
    to help avoid losing the corpse
  • added a check if you already have a corpse in hand, shut it down (I tried dropping first but it messes with the logic and I don't feel like rewriting everything right now)
  • added a check to stop moving corpses if you happen to lose a corpse while dragging
  • changed translations a bit (sorry!)

Update: 3 Feb @ 12:39pm

Update: 1 Feb @ 2:02pm

Thanks to Malevi4 for the Russian language translation!
You can find and move corpses in the basement.
Menu should now be at the top of the list or directly under "Grab"

Update: 31 Jan @ 7:14pm

Added a better translation file
Added an arrow to show where you are going
Changed the highlight color a bit
Some optimizations but this is going to require an entire rewrite at some point

Update: 26 Jan @ 4:10pm