Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No more zombie pals, hopefully. Idk if the lockup issue has been addressed though.
I mean there will be no issue with game itself)
I can't fix it until they fix the original issue and stop slapping band-aids on it all.
The zombie I was supposed to be dragging at the time (after I re-entered the game) was standing there as if alive, but it wasn't alive (neither a corpse nor alive).
No errors from mod.
Could you please fix a bug that appeared in version 42.8? Previously, in version 42.7, the mod would automatically collect all corpses in the player's designated area and take them to the dump site. However, in version 42.8, it picks up a corpse, dumps it, and then stops there, without moving on to the next corpse
Albeit a heavily modded B42 save. Still. Seems to also be an issue without your mod. Was caused when I opened a door with a zombie in-hand - the zombie was dropped on the floor. Next time I picked up the zombie the freeze frame began.
Agradeço por isso meu amigo!
This mod relies on the vanilla corpse dragging. Is there something I'm missing or a way for me to reproduce it? Thanks!
No ETA, but I would expect it to be done in the next 1 or 2 updates. And in TIS's defense, 42 is an unstable branch and most mods will probably break at some point before it's cooked all the way.
Any ETA on the official channels when they plan to release a hotfix? The game really is unplayable for me without an easy way to move hundreds of corpses away from the street .
Once they get that worked out though, I do have a nice update coming for this mod contingent on if they hard code certain parts or not.
(its works fine at 42.4)