Project Zomboid

Project Zomboid

Auto Move Corpses [B42]
85 Comments
jbdiablo  [author] 5 Aug @ 8:51am 
@Aura Farmer - Dropping was a choice. If I was dragging a bunch of bodies of former undead that were trying to kill me, I would just drop them like a rock. As for the other issue, if the corpse is dropped near the selection area, sometimes it's feet or head bleed in to that area and it gets picked up again.
Aura Farmer 5 Aug @ 4:05am 
Very nice QoL mod tho, worked as intended, but I just noticed that there was no laying down animation tho (just quick drop and goes for the other corpse to drag, sometimes the already placed corpse getting dragged by 1 tile) not a deal breaking tho.
Cosmo 5 Aug @ 1:06am 
Hey @jbdiablo ty ill check)
jbdiablo  [author] 4 Aug @ 6:47pm 
updated. everything should be as it should now
jbdiablo  [author] 4 Aug @ 3:26pm 
42.11 - Fixed corpses reanimating if a player reloads a save while dragging.
No more zombie pals, hopefully. Idk if the lockup issue has been addressed though.
Cosmo 21 Jul @ 3:02pm 
Hey @jbdiablo please let us know if something changes and mod starting to work property.
I mean there will be no issue with game itself)
Cosmo 19 Jul @ 12:43pm 
@jbdiablo :steamhappy:
jbdiablo  [author] 19 Jul @ 10:37am 
the best part is, if you remove the zombie with debug, it will reappear after a restart. Nice.
Cosmo 19 Jul @ 10:07am 
Its so sad this is such a useful mod when u need to clear the base...
Cosmo 19 Jul @ 10:07am 
@jbdiablo Yeah mate u are right, ragdoll turn off and i freeze again with zombie.
jbdiablo  [author] 19 Jul @ 10:05am 
@Cosmo - I checked without any mods, and if you exit and restart while grappling a zombie, it turns in to a non-interactable pal that just stands there. I'll report it to TIS again.
Cosmo 19 Jul @ 9:41am 
@jbdiablo I've been playing for quite a long time and I've never noticed anything except for the situation with this mod and the bike mod, but if you say that this is a problem with the game itself, then I see no reason not to believe you. Maybe the problems are related to the ragdoll system + I use the ragdoll system mod for zombies when you beat them. I need to experiment and try turning off the mod and not activating the ragdoll system in the game itself.
jbdiablo  [author] 19 Jul @ 9:28am 
the character freezing is the main issue that causes all of it, but it is a base game issue that I can't fix. Before 42.6, if you froze and restarted, everything was ok. Then you got "zombie blobs" that you couldn't interact with and now you get this "zombie pal" bug. And there are absolutely no errors when this happens so it's impossible for me to trace without janking around in the source code.
Cosmo 19 Jul @ 9:17am 
@jbdiablo what about character frizing?
jbdiablo  [author] 19 Jul @ 9:13am 
@everyone with glitched zombies -- It is a base game bug. Without this mod, if you pick up a zombie and auto-walk enough times, this will still happen. They haven't fixed the original lock-up issue but in their effort to fix the "gelatinous zombie blob" bug, they introduced this one.

I can't fix it until they fix the original issue and stop slapping band-aids on it all.
Cosmo 19 Jul @ 5:58am 
Hey @jbdiablo I have a problem with the mod, after transferring several zombies, the character froze, any actions are impossible.
The zombie I was supposed to be dragging at the time (after I re-entered the game) was standing there as if alive, but it wasn't alive (neither a corpse nor alive).
No errors from mod.
jbdiablo  [author] 8 Jul @ 7:55am 
@Fish n' Chips - Thanks! I don't know any reason why you couldn't do that.
Fish n' Chips 7 Jul @ 1:08am 
Great mod! Is this safe to install and uninstall at any time?
Kap 6 Jul @ 1:56pm 
I have a fun issue where if I end up frozen and have to reload - the zombie I was hauling will be standing up and alive, unable to notice me, and unable to be hit by me. Collidable though. So now I have friendly zombie friends.
jbdiablo  [author] 5 Jul @ 11:06am 
@Falcon - I just tested with 42.10 and it's working as expected on my end. What other mods are you using?
Falcon 4 Jul @ 4:58pm 
Interesting bug where you drag the bodies to the location but the corpse will be left suspended in the "dragging" position. Other than that, works great! Grabbing the corpse again fixes it but if clearing tons of zombies that can get obnoxious
jbdiablo  [author] 2 Jun @ 10:41am 
@Guicsr_ That isn't implemented. It's planned but I don't even have the any test code for that yet. All you can do is put them in a pile right now.
Guicsr_ 1 Jun @ 3:52pm 
When I click for the first time, I choose a hole to bury the corpse, but the zombie doesn't go inside the hole; it stays above.
matheus010125 22 May @ 10:25pm 
@jbdiablo I just tested it and it's just perfect! This mod is extremely useful and really improves the gameplay experience. A real QoL, thank you very much!
matheus010125 22 May @ 10:02pm 
@jbdiablo Thanks for the correction! I'll test it and if I find anything strange, I'll let you know. Thanks for everything!
jbdiablo  [author] 22 May @ 5:19pm 
It should be fixed for 42.8 now. They changed the animation state names for "layDownBody" so your player didn't know when they put the zombie down. I also fixed up the speed-reset issue. You should be able to stay in fast-forward now. I think. It all works on my end but y'all let me know if it's janked up. Cheers!
jbdiablo  [author] 22 May @ 3:18pm 
@matheus010125 I was wondering how this would interact with the new rag doll physics. I'll have a look at it and see what it needs. Thanks for letting me know!
matheus010125 22 May @ 2:03pm 
Thanks for the mod!

Could you please fix a bug that appeared in version 42.8? Previously, in version 42.7, the mod would automatically collect all corpses in the player's designated area and take them to the dump site. However, in version 42.8, it picks up a corpse, dumps it, and then stops there, without moving on to the next corpse
3rd 6iX 21 Apr @ 12:39pm 
FUCKING AMAZIN IDEA
Gore 15 Apr @ 9:19pm 
I had that character getting stuck in a freeze frame bug without using your mod.

Albeit a heavily modded B42 save. Still. Seems to also be an issue without your mod. Was caused when I opened a door with a zombie in-hand - the zombie was dropped on the floor. Next time I picked up the zombie the freeze frame began.
littlefoxdxd 15 Apr @ 3:34am 
thanks for your mod, it's helpful.
jbdiablo  [author] 28 Mar @ 7:00am 
@bin -- "Every time I press an action, my character moves toward the corpse and gets stuck." When your character was stuck, could you move at all? And have you had this issue since the update? Thanks!
Pin Con Thỏ 28 Mar @ 1:20am 
@jbdiablo My experience with the mod has improved thanks to the minor fix from the mod creator. Much appreciated, thank you!
Pin Con Thỏ 28 Mar @ 1:19am 
@jbdiablo Every time I press an action, my character moves toward the corpse and gets stuck. Any subsequent actions result in an error (with a mod warning about the issue). At first, I thought my PC was lagging, so I exited the game and tried again, but the issue persisted. That's why I left a comment to inform the mod creator so they can check and fix the bug.
SIMBAproduz 26 Mar @ 10:59am 
Simples, direto, objetivo e muito eficiente!
Agradeço por isso meu amigo!
jbdiablo  [author] 26 Mar @ 9:47am 
Updated, see patch notes. It might fix some issues
jbdiablo  [author] 26 Mar @ 9:09am 
@Bin - I just tested again and it's working for me on 42.6. Sometimes it gets stupid when you unequip before dragging the first zombie but after you've unequipped, it works fine - and I'll fix that today. Otherwise it seems to work ok.

This mod relies on the vanilla corpse dragging. Is there something I'm missing or a way for me to reproduce it? Thanks!
Pin Con Thỏ 26 Mar @ 3:24am 
Cannot be used due to a conflict with the game's default corpse-carrying action. Please consider fixing it.
MrGrinns 24 Mar @ 12:23pm 
i usually get around this by just luring zombs outside of buildings that i want but this sounds interesting
jbdiablo  [author] 24 Mar @ 11:12am 
This works in 42.6 but the speed keep is broken now. You'll have to fast forward after laying down a zombie every time until I can figure this one out.
jbdiablo  [author] 23 Mar @ 11:04am 
_zub_ Yes, as of 42.5, it's broken. There isn't anything I can do.
_zub_ 21 Mar @ 7:44am 
This doesn't work.
jbdiablo  [author] 17 Mar @ 10:00am 
@Mad Data Scientist !PC Technically, they only changed the path finding code for when you're character is "walking backwards." Simplified, it does an "isReady" check but it's never ready because the rag doll code isn't 100% complete, which causes the timed action to bug out and stop.

No ETA, but I would expect it to be done in the next 1 or 2 updates. And in TIS's defense, 42 is an unstable branch and most mods will probably break at some point before it's cooked all the way.
Mad Data Scientist !PC 17 Mar @ 2:04am 
I wonder why they touched the code for moving corpses in the first place. They should better rework the crafting UI because I find it to be very terrible when it comes to getting a clear overview.
Any ETA on the official channels when they plan to release a hotfix? The game really is unplayable for me without an easy way to move hundreds of corpses away from the street .
MANGAROSA 16 Mar @ 12:11am 
Yo, I almost cry using this mod now. Awesome!!!!
jbdiablo  [author] 15 Mar @ 10:20am 
edit - I'm not entirely sure this will be fixed before TIS finishes the rag doll code.
jbdiablo  [author] 15 Mar @ 10:20am 
@Mad Data Scientist !PC The problem is in the base game java code, and the code that breaks this mod is in AnimationPlayer, which isn't exposed to modding. I'm entirely sure this will be fixed before TIS finishes the rag doll code.

Once they get that worked out though, I do have a nice update coming for this mod contingent on if they hard code certain parts or not.
Mad Data Scientist !PC 14 Mar @ 3:31pm 
That's one of the most crucial functions for me in this game. To bad the update broke it (and the same with the corspe stacking from bikini tools). Fingers crossed that you guys can find a fix soon.
jbdiablo  [author] 11 Mar @ 2:01pm 
@M1ST0R I didn't even noticed they updated... I'll have a look tonight. Thanks!
M1ST0R 11 Mar @ 5:45am 
dont work from 42.5
(its works fine at 42.4)