Project Zomboid

Project Zomboid

[B42] Pack Mule
Showing 1-5 of 5 entries
Update: 18 Mar @ 2:11pm

Change Log:

+Updated with PTBR Translations thanks to NopOYes!

Update: 17 Mar @ 3:10pm

Change Log:
-Added CanHaveHoles = False Tag so that Hunting Vests so that they no longer get unrepairable holes (similar to Backpacks and Alice Suspenders)
-Added 50 weight reduction to wallets, they previously had 0 and this brings them in line with all the other Bags and Pouches in the game

*I would like vests to still gain holes and be repairable in the future, but I have not found a way to do this whilst having capacity (yet). So the CanHaveHoles = False tag will be the solution in the meantime, and I will revisited this when I have better coding knowledge :3

Update: 26 Feb @ 8:14pm

Change Log:
- Removed Auto Equipping for Wallets, made mods that allow for scrapping Wallets tedious to use (Thanks to Joy Boy's feedback)
They now use a Pocket Slot, instead of being tagged as a Keyring

Update: 24 Feb @ 11:31pm

Change Log:
- Massive overhaul to the new slot locations (See Mod Images)
- Temporarily removed the ability to attach Toolboxs, Lunchboxs, and First Aid Kits. This feature will return but in the previous version it would save your Character's Main Inventory weight as the Container's weight and thus was not working as intended. This along with other Bag attachments are planned to come in the future.
- Changed the new 'ExraSling' slot to affect Bandoliers instead of Canteens, this allows for Compatibility with Nepenthe's Canteen slot and sets up the addition of wearing crossed bandoliers in the future.
- Added Keyring functionality to Wallets, effectively allowing them to Auto-Equip and be easily accessed for storing Cash/Matches - This was done by adding the Keyring Tag to Wallets and nothing else
- Pouches can now be Equipped allowing for an additional small item storage

Update: 31 Jan @ 2:05pm

Version 1.0

Release