Project Zomboid

Project Zomboid

[B42] Pack Mule
141 Comments
A Dogwork Orange 7 Jul @ 11:44pm 
Whats an alice pack???
KodeMan 7 Jul @ 12:46pm 
Excellent mod. Would be nice if we could toggle off wearing multiple bags at the same time in sandbox options. I find it a bit OP and the clipping an eye sore
Xefaria 6 Jul @ 10:58pm 
I like the shoulder holster but even with this mod you can't were it with anything in the 'protective vest' slot. I'd like to suggest that being added.
SDgamer 4 Jul @ 8:16pm 
@A Dogwork Orange Noir's Backpack Attachments still works in B41 and there is a sub mod that add more support for Modded Backpacks (some where give natural support by Noir)
A Dogwork Orange 1 Jul @ 3:21pm 
Anybody know a good alternative to this that works with B41 for multiplayer?
SDgamer 23 Jun @ 2:56pm 
does this still work?
soggy 22 Jun @ 2:32pm 
does this support the tetris inventory mod?
p6kocka 28 May @ 11:48pm 
Can you add compatibility to the Duffelbags from the AuthenticZ mod please?
Serenity 27 May @ 10:04am 
Though I'd say backpack should be worn with only satchels. Duffel bags are too large, don't look nice with a backpack (though I like extra carrying capacity ofc). Another poster said that fiddling with positioning of the bags might help with that, but that's up to the author to decide.
Thanks a lot for this great mod!
Serenity 27 May @ 9:59am 
@tystar0897 nope, it works - at least in 42.7. Haven't tested with the latest version, but should still work
tystar0897 24 May @ 12:12pm 
Not working in current save, duffel bag keeps replacing backpack
kelenas_sarkeen 24 May @ 3:37am 
Is there any chance you could make a more detailed description of the mod's effects? Ie, what sort of new equipment slots it opens up, and what sort of items can be equipped in said slots?

The current description notes some of it, but there's also a lot that it doesn't cover.
p6kocka 7 May @ 6:06am 
Can you integrate authenticZ Dufflebags? IS it possible please?
Almahr 24 Apr @ 2:07pm 
Hey, awesome mod, have been using it for more than a month -- do you think it would be possible for the mod to include more equipment slots as well? Earmuffs / protection with hats / helmets; Balaclavas with gasmasks; et cetera -- just to fill every possibility up.

Once again, appreciate your hard work!
GhostySoda 20 Apr @ 10:25am 
Does this work with Vanilla Clothing Expansion?
Noisy Koi 16 Apr @ 11:20am 
does this change anything about carryweight? or would having 6 bags equipped have the player perpetually over encumbered?
(IMO an easy solution would be to make worn items not contribute to carry weight but items carried by worn containers would)
flareon the floof 13 Apr @ 4:16pm 
now i can bring all my dnd dice with me in my dice pouch :3
flareon the floof 13 Apr @ 4:16pm 
10/10 mod with the new slots, i love this, i can never imagine playing without something like this now

other mods give slots for some things but not all together like this
Balance  [author] 10 Apr @ 8:43pm 
Also answering some of your questions:
@Izumi Yes this is a feature I intend to return but turns out I need to learn some modeling in order to get them working correctly as I likely have to make "clothing" variations of the items to fix the bugs it had.
@shin ramen with the new rewrite you will be able to use other mods for bag handling, I would love to add better bag positioning but this also requires some work in blender to tweak clothing items and I am just barely dipping my toes into learning how it all works.
@Beathoven yes I am working on adding compatibility to AuthenticZ, just working on making sure I don't fully overwrite any of the items and then I will update!
@DæmonMax | Felippe unfortunately it is not, but perhaps I can make a version that is when I have more free time
@Manolo No recipes necessary, you should be able to 'wear' them in the new body location with no further action required.
:spiffo:
Balance  [author] 10 Apr @ 8:33pm 
Sorry I've been neglecting comments in this mod as I have a massive rewrite for Pack Mule awaiting upload.
The new version is seperated into 3 modules so everyone can use the portions they like and skip the features they wish to not use. It is divided into Clothes / Bags / and Vests.
But I need feedback as if I upload this as an update it will say Pack Mule is missing and you'll have to pick which of the 3 modules you want before loading back into your save (Which if you do not activate the Vests module risk losing your already spawned vests).
Would you as players rather the update and having said inconvenience loading back into your saves or would it be preferred that I upload it as Pack Mule v2 or something like that so you may switch over at your own digression?
Manolo 9 Apr @ 12:19am 
How do i access the new recipe? I have found 2 duffle bags but nothing shows up in terms of crafting or how to wear it differently? TIA
DæmonMax | Felippe 2 Apr @ 11:07am 
Is this compatible with old B41 Buidl in any form?
Beathoven 22 Mar @ 9:58am 
can you integrate authenticZ upgraded Dufflebags, they are not included for the back-extra slot.
shin ramen 21 Mar @ 1:36pm 
+1 to the lower back option of backpacks! I love this mod for the other slots too. :mbpraise:
Izumi 20 Mar @ 3:18pm 
Are fixed toolboxes etc comming back?
It was super cool feature sadly bugged. :Yonah:
Duke Silver 18 Mar @ 2:58pm 
Love your mods! Only thing id like to suggest is maybe move the duffel bag lower on the back so it doesnt clip with backpacks! a mod to do this exists on the workshop but it is no longer being updated sadly. either way great work!
@Balance Thank you for the fix! this has quickly become one of my top 3 favorite mods for b42, seriously cant play without it. Love having all the features in this mod that I used to need 3+ mods for in b41 lol, nice work
xyber 18 Mar @ 6:08am 
W mod
Klaarturo 18 Mar @ 2:45am 
I love the mod. Is it compatible with Inventory Tetris?
Balance  [author] 17 Mar @ 3:12pm 
I have finally reproduced the Hunting Vests having holes issue and have added a fix, they should no longer get holes but the changes may only affect New Hunting Vests. Sorry for the inconvenience! I will be working on improving how this is handled in the future :spiffo:
Balance  [author] 17 Mar @ 2:24pm 
@rawgu I believe if you give that mod priority over mine then you'll still get the features of this mod, with the lower back equipping of that one. Cannot confirm but I have heard from other players that this is how they interacted with one another :spiffo:
Balance  [author] 17 Mar @ 2:22pm 
@Aimless It 'can' be used in an ongoing saves but it will only affect New items (as in items that spawn in undiscovered cells/newly spawned zombies).
I'm working on a rewrite using LUA and this may improve ongoing game compatibility, however sadly this is how it operates for now. You could respawn your items in debug mode and the new items should then work correctly, but I know that can be very tedious and immersion breaking :spiffo:
Balance  [author] 17 Mar @ 2:17pm 
@LokiPhur That shouldn't be a result of this mod, I don't change or overwrite and Bulletproof vest items, hope this helps! :spiffo:
Balance  [author] 17 Mar @ 2:17pm 
@Max Payne I don't use either of those mods, however I took a quick look at them and believe they should both be compatible just based on this mod not changing Backpack slots or Webbing.
I cannot confirm with full certainty, but I hope this helps! :spiffo:
Balance  [author] 17 Mar @ 2:13pm 
@hellsing667 I most likely will not be uploading a second version, however I'm trying to figure out how to add sandbox options so that players can choose the features they want and don't want.
Hopefully I can figure that out soon, but feel free to use my mod to create/upload one with your own preferences if you are like me and get impatient xD
Aimless 17 Mar @ 12:59pm 
Hello, is this mod intended to be insertable into an ongoing game? Because I've enabled this mod but I am still unable to equip both a wristwatch and forearm armor. (Magazine armor, in particular.)
rawgu 16 Mar @ 2:01am 
Do you think you could make a version where you can equip duffelbag on the lower back as it is in one of the mods on the workshop? Or is this mod compatible with that also? :)
LokiPhur 15 Mar @ 11:55pm 
All bulletproof vests have lost their tooltip, im not sure if its this mod or inventroy tetris.
Max Payne 14 Mar @ 10:46am 
Hello! Is this compatible with HazmatPlusBackpacks and Wear Vanilla Webbing with Everything mods?
hellsing667 12 Mar @ 11:46am 
Would it be possible to get a version of this mod without the hunting vest changes?
Like the way other mods let you choose between settings by selecting it in the mod menu?
Balance  [author] 12 Mar @ 4:23am 
@thanks for the free head dumbass, No problem at all! This is still very helpful information thank you, I will see what I can figure out. Your name is hilarious to reply to by the way xD :spiffo:
@Balance Sorry I cant be of much help since its not throwing errors or anything, although the vest I had issue with was one that I spawned with due to profession so maybe it didnt apply your mod then? I did have it enabled I'm 99% sure.
Balance  [author] 10 Mar @ 12:16pm 
If anyone has any details on the Hunting Vests getting holes it would be greatly appreciated.
Some answers that might help me narrow it down:
-was the mod added mid-game?
-which vests were affected?
-are you running any other mods that may affect Hunting Vests?
-was the vest looted from a Zombie already with holes or were the holes created whilst wearing the vest?

I will continue trying to figure this out :spiffo:
Balance  [author] 10 Mar @ 12:12pm 
@SilverVixen I appreciate it! <3 I plan on having all of my current mods and the 3 un-released mods I've been working on all ready for when MP does finally drop, hopefully by then I will have become a competent enough modder to have proper sandbox options and settings allowing for a more tailored experience :spiffo:
Balance  [author] 10 Mar @ 12:07pm 
@Beathoven Vanilla ankle holsters for some reason only accept the M-36 Revolver (I'm guessing to thematically fit inside your pant leg) and I made the Duct Tape ankle holster follow the same trend. This not how I would have personally balanced them and am considering opening up the list of accepted pistols for ankle holsters.
Also only the Duct tape and Simple Holster for now may be swapped between hip and ankle wear options, I am in the process of learning how to get the Holsters that can spawn as various colors to properly carry over their color between the wear options which has been more difficult than I would have imagined.
This mod doesn't add or change anything in the loot tables but I am actively working on improving how holsters are handled :spiffo:
Balance  [author] 10 Mar @ 11:55am 
@thanks for the free head dumbass, I was not able to replicate this issue myself but I would love to be able to fix it. Do you know if you added the mod after the Hunting Vest has spawned or did you add on a fresh save?
They are considered bags after adding this mod and did not think it possible that they could get holes, I imagine I could make them repairable or maybe change their type away from bag to resolve this but find it strange I haven't had this happen myself. I also hate having holes so I'm gonna do some testing tonight, sorry I don't have answers to this yet :steamsad:
Beathoven 10 Mar @ 7:12am 
what weapons can i have in the ankle holster? None seems to work.
And for the ductape one its seems only the selfcrafted ones can hold the weapon you craft it with,
so it would be better to remove them from loottable
Having the same issue as @Joyboy with the vests not being repairable. When a vest gets a hole visually there is no tooltip on the item telling you there is a hole. The inspect tab is also missing.

Until you find a fix, I'm curious if you know of a relatively easy way to make the vests indestructable?Couldnt find one in debug so I've just been spawning copies of my vests that break cause I'm weird about holes..............Lol........
SilverVixen 8 Mar @ 7:04am 
great to see this mods back, cant wait for MP to come to B42 as i definitely want this mod and its 2 siblings in my modpack
LordOfLimes 2 Mar @ 7:37pm 
@Balance I'm glad to help! If anything, it was your openness and willingness to take responsibility for the situation that convinced me it was an unfortunate misunderstanding. The world could use more honest people (and great Zomboid modders) like you! <3