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Thanks a lot for this great mod!
The current description notes some of it, but there's also a lot that it doesn't cover.
Once again, appreciate your hard work!
(IMO an easy solution would be to make worn items not contribute to carry weight but items carried by worn containers would)
other mods give slots for some things but not all together like this
@Izumi Yes this is a feature I intend to return but turns out I need to learn some modeling in order to get them working correctly as I likely have to make "clothing" variations of the items to fix the bugs it had.
@shin ramen with the new rewrite you will be able to use other mods for bag handling, I would love to add better bag positioning but this also requires some work in blender to tweak clothing items and I am just barely dipping my toes into learning how it all works.
@Beathoven yes I am working on adding compatibility to AuthenticZ, just working on making sure I don't fully overwrite any of the items and then I will update!
@DæmonMax | Felippe unfortunately it is not, but perhaps I can make a version that is when I have more free time
@Manolo No recipes necessary, you should be able to 'wear' them in the new body location with no further action required.
The new version is seperated into 3 modules so everyone can use the portions they like and skip the features they wish to not use. It is divided into Clothes / Bags / and Vests.
But I need feedback as if I upload this as an update it will say Pack Mule is missing and you'll have to pick which of the 3 modules you want before loading back into your save (Which if you do not activate the Vests module risk losing your already spawned vests).
Would you as players rather the update and having said inconvenience loading back into your saves or would it be preferred that I upload it as Pack Mule v2 or something like that so you may switch over at your own digression?
It was super cool feature sadly bugged.
I'm working on a rewrite using LUA and this may improve ongoing game compatibility, however sadly this is how it operates for now. You could respawn your items in debug mode and the new items should then work correctly, but I know that can be very tedious and immersion breaking
I cannot confirm with full certainty, but I hope this helps!
Hopefully I can figure that out soon, but feel free to use my mod to create/upload one with your own preferences if you are like me and get impatient xD
Like the way other mods let you choose between settings by selecting it in the mod menu?
Some answers that might help me narrow it down:
-was the mod added mid-game?
-which vests were affected?
-are you running any other mods that may affect Hunting Vests?
-was the vest looted from a Zombie already with holes or were the holes created whilst wearing the vest?
I will continue trying to figure this out
Also only the Duct tape and Simple Holster for now may be swapped between hip and ankle wear options, I am in the process of learning how to get the Holsters that can spawn as various colors to properly carry over their color between the wear options which has been more difficult than I would have imagined.
This mod doesn't add or change anything in the loot tables but I am actively working on improving how holsters are handled
They are considered bags after adding this mod and did not think it possible that they could get holes, I imagine I could make them repairable or maybe change their type away from bag to resolve this but find it strange I haven't had this happen myself. I also hate having holes so I'm gonna do some testing tonight, sorry I don't have answers to this yet
And for the ductape one its seems only the selfcrafted ones can hold the weapon you craft it with,
so it would be better to remove them from loottable
Until you find a fix, I'm curious if you know of a relatively easy way to make the vests indestructable?Couldnt find one in debug so I've just been spawning copies of my vests that break cause I'm weird about holes..............Lol........