DayZ
Shooting Range Targets
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Update: 10 Feb @ 6:59pm

Update 1.1.1

- Fixed what i broke yesterday, the bullet holes target were acting weird, and well i made a dumb simple mistake. Anyway thats all Sorry!

Update: 9 Feb @ 4:56pm

Update 1.1

- Changed how the "Bullet Holes" target functions. It no longer uses RPC to convey the data from client to server, it simply has its logic server side and its pretty simplified. And it also prevent that many clients nearby could have triggered the logic to add bullet holes, which would have not been so good!
(The target itself functions the same in regards to in game shooting, its just less heavy on the network keeping the logic on server)

- Added a "Guns_Benchmark_Target", Which only displays the Hit data from your weapon on screen, it also prints it in the shooting clients log. This was requested by someone to balance his guns, and I thought people might find a purpose for it. It prints : Weapon, Ammo, Damage and Speed. In that order.
(This one uses RPC to send the info from server to client so it only prints on the actual shooter)

Update: 3 Feb @ 6:18pm

1.0

- meta and mod.cpp

Update: 3 Feb @ 6:16pm

Hello.