DayZ
Shooting Range Targets
48 Comments
Reacher 13 Jul @ 3:25pm 
best:steamthumbsup:
guiasselin  [author] 29 Jun @ 1:28pm 
Hello, they are scope=1, which means you can access them with VPP Object Builder, or Dayz Editor. Make sure to Tick the "toggle by scope" option to see them. The name "toggle by scope" may vary, but mess around with it and you should find Them.
FunnyUniCornKissYOU 29 Jun @ 10:09am 
Hi,
mod is ok all is functional - but contain just 4 targets no all showed on steam..
guiasselin  [author] 29 Jun @ 7:54am 
So they work as intended?! The rendering distance, i cant make Them HouseNoDestruct, because it does not support damage, the bullet hits wouldnt register on them.. I could try and override the rendering distance through config. But it is normal that they despawn past a certain distance.
Bulger 28 Jun @ 11:56pm 
If walk 15 meters to the created targets using the editor, shoot at it, then walk away and come back, it works. The targets set up with the kit fall and rise up to about 800 meters, and then they stop being displayed. Targets Flip 1 and 2 works well up to about 1070 m
guiasselin  [author] 28 Jun @ 3:30pm 
I did check Them out, everything seems to work properly. Dis you make sure to hit "save edits" on your set before trying them out? Also if its the ones that are triggered by proximity, maybe you already were in the radius when they were created and need to go out and back in again?
guiasselin  [author] 27 Jun @ 3:44am 
Yeah the target model isnt made that way for now. I could overhaul the model to Do this eventually.
Bulger 26 Jun @ 11:42pm 
It would also be nice to give a notification of where the bullet hit when shooting from long distances. For example, Accuracy or hit in 10 (red circle) (9,8,7,6,5 number of other circles), damage 80, distance 720m, bullet speed, etc.
guiasselin  [author] 26 Jun @ 2:04pm 
I will have to take a look, never heard of that issue. May add distance as well.
Bulger 26 Jun @ 11:56am 
Targets are set through object builder do not rise after being hit. The ones that are installed through the kit work good
Bulger 26 Jun @ 11:52am 
it's a good idea to add more data to the benchmark target, e.g. distance
Admiral 16 Feb @ 10:15am 
tested my side with a clean install of just parachute mod and this mod and i don't have any issues with actions when running both these mods or vanilla actions
Wilma Fingerdoo 11 Feb @ 7:35pm 
if you find anything let me know, if i need to fix anything i will try and get it sorted asap, iv tested with both mods on my test server and i'm not having trouble with any action that iv tested. Checking my logs on server and client i'm not getting any errors either so i don't believe its a compatibility issue between our mods but i am working some odd shifts (nights into days back into nights) at the moment so limited time to test.

spawned in targets from both mods and they both seem to work as expected.
guiasselin  [author] 11 Feb @ 12:57pm 
Я попробую запустить оба, посмотреть, появится ли какая-нибудь ошибка в журналах. Единственное, что могу сказать точно, это то, что в моем моде есть только одно действие и это разборка комплекта.

Я согласен, что в обоих модах есть то, чего нет в другом!
splinter.fenix 11 Feb @ 11:50am 
Не знаю реально ли настроить совместимость модов, но после установки этого мода совместно с модом Shooting Range Objects - перестают работать взаимодействия с чем либо. Двери, НПЦ, корзина и т.д? Написал Вам обоим, возможно кто-то догадается, как сделать моды не конфликтующими друг с другом. В каждом из модов нравится что-то определенное, чего не хватает в другом моде.
Horro 11 Feb @ 7:59am 
Yep, stupid mistake my end (don't ask!!)
Sorry to have troubled you.
guiasselin  [author] 11 Feb @ 3:29am 
Yep thats probably on your end id say, but im glad its all good now!
When you say they are missing, they are missing from the map or the spawn list?
Because the classname hasnt changed 🤷‍♂️
Horro 11 Feb @ 2:23am 
Correction. Works fine in game but when I go to the DayZ editor to make some changes, the bullet targets are missing. I'm probably doing something stupid but I'm not sure what. Should I uninstal and reinstal everything :(
Horro 11 Feb @ 2:15am 
All now OK. Thanks for sorting it.
AlphaEye 10 Feb @ 10:31pm 
Excellent mod. Thanks
guiasselin  [author] 10 Feb @ 5:05pm 
Ok i will re update it in about an hour, sorry! I found my error, dumbest thing ever, but hum they shall work perfectly now 😁
Lord Raszkarr 10 Feb @ 1:42pm 
dont listen to me :)
guiasselin  [author] 10 Feb @ 7:59am 
Ho i must have messed something up yesterday lol. Everything seemed to be working properly. Ill have a look tonight. Thanks for feedback lol
Horro 10 Feb @ 6:54am 
Superb mod. Many thanks! One problem: the bullet hole reset has stopped working. I swear it was fine when I first installed it but now when I fire at the reset pad, it just gets holes in it like the main target and doesn't wipe the target clean. Any ideas?0
Terry Lava 10 Feb @ 6:14am 
It's so beautiful! Thanks for the benchmark target!
KaKa 8 Feb @ 12:51am 
Hi i hope you add soon a reward system for example you hit a 500 meters or 1000 meters it will generate a rewards for players and if they abuse it, the system will not give a rewards. The only thing to apply the reward is make it that long range.
BORIS the BLADE 7 Feb @ 6:23pm 
Amazing
FON DEAD EDGE 7 Feb @ 9:49am 
Love the Bad Religion tune! Leave mine to me bro!
Reven 7 Feb @ 9:32am 
Great idea and great implementation!
hikergrl73 6 Feb @ 4:35pm 
Awesome mod! Imagine if it had a leader board option? Hmmm... lol Thanks!
Faneca 6 Feb @ 4:35am 
Finally, my gunautism can be satisfied inna DayZ. Kudos m8!
guiasselin  [author] 5 Feb @ 3:58pm 
Thanks very much everyone, appreciated ! @rookstar Yep Bad Religion is like the best band ever, they always come to our town, and I always buy tickets 🤟
JaviC 5 Feb @ 2:14pm 
This is an amazing project!! Great work!!
Kung Fu 4 Feb @ 9:05pm 
The triggers are fine, don't change them! if your using this for an event have an admin in god mode stand nearby and trigger it. Great job buddy Love this mod
rookstar83 4 Feb @ 8:44pm 
these are cool nice work mate, nice choice in music to, love bad religion \m/(**)\m/
guiasselin  [author] 4 Feb @ 4:04pm 
I am not too sure about this, a 100 meters trigger zone seems a bit big for a trigger, but if you wanna try, come over to the discord, i can show you what to override, if you know how to pack and publish mods already, youll be good to go!

Basically the 5, 10 and 20 meters are only Child classes of a base and the only thing they override is the trigger radius. So in other words it would be pretty easy to just create a new class, inherit from the base, then create a diff radius in script!
Wood 4 Feb @ 3:40pm 
fantastic mod!!!!! will there be any thoughts for near future to increase some of the targets example the moving hostage ones from 5m-10m-20m maybe a 100m etc for sniper tactics
splinter.fenix 4 Feb @ 11:41am 
Есть вариант, что мод в будущем станет доступным для переупаковки?
Мы очень ограничены в слотах под новые, подключаемые моды.
Сейчас у нас стоит мод с динамическими мишенями от другого автора, но с разрешением на перепаковку, но хотелось бы иметь оба мода.
RAFAMATA 4 Feb @ 9:39am 
It could be interesting if this mod included a way to create competitions, with scoring or a countdown, and depending on whether a goal is reached, a reward could be obtained, which could be customized.
Garageman 4 Feb @ 8:28am 
Wow, what a great idea an solution! Thanks for providing us your workshop, @guiasselin!
guiasselin  [author] 4 Feb @ 5:22am 
Look at the video man😜 Some of them flip, some go down, some spawn bullet holes, some change colors etc.!
KinGTwiTchY 4 Feb @ 5:19am 
do the targets give any sort of response as to where you hit em? such as show bullet marks or light up or something?
HuffyMuffyGuffy 4 Feb @ 3:26am 
Not bad for a fungi ;p
bedrocmobb 4 Feb @ 3:26am 
sick!!!
Fezzz420 3 Feb @ 11:32pm 
Brill mod keep up the work
birdman-arael1993 3 Feb @ 10:36pm 
THIS MOD IS SO GREAT
10/10
MycoBoltz 3 Feb @ 7:28pm 
We can actually play with our guns in DayZ now !! There is no reason why any modded server should not have this mod. Amazing to say the least. This should have been a part of the original game period.
MycoBoltz 3 Feb @ 6:55pm 
I am overwhelmed with joy. I have always been a solo and have needed this to help me confident enough to go into the PVP areas. Being able to practice Dayz weapon mechanics is a awesome and I hope this mod takes off like it should. Dayz Gunplay is historic anyways