Elin
Floor Removal and Field Digging
Showing 1-10 of 19 entries
< 1  2 >
Update: 28 Apr @ 9:04am

Fixed a strange border acquisition process.

Update: 28 Apr @ 8:03am

v0.5.0

Field Digging
The discharge logic has been changed to allow control of the discharge rate and discharge lineup through the config.
The following is a description of the internal process.
  • When digging a field, num is obtained and the tier of the ejected item is determined according to num (1:SSR,2:SR,3:R,4:material,5:stone.6:soil)
  • You can adjust the emission rate by replacing the “value” of “Value_T@_Border” in each of the config
    Tier cannot be reversed due to the lottery logic. The range that can be adjusted is fixed.
    *The range of borders for each Tier
    T1[0-100] T2[100-1000] T3[1000-10000] T4[10000-100000] T5[100000-1000000]


  • The emission lineup can be edited by editing the “value” string in “LIST_@@_GATYA”.
    *Control can be done by adding or reducing elements.
    The lineup that can be added is determined by each tier and cannot be increased independently.
    The number of elements that can be added is limited to 20.
    Each string must be separated by a comma. Including extra spaces may not be recognized.
  • Strings that can be used in each list.
    SSR Statue of God [STATUE], Medal [MEDAL].
    SR map [TREASUREMAP], old ticket [TICKET], exotic gold coin [RARECOIN].
    R Scratches [SCRATCH], Platinum [plat], Exotic Silver/Copper Coins [COIN], Casino Coins [CASINO_C], Gold Bar [GOLD].
    Material ORE,SEED,NEEDLE,SKIN,VINE,BRANCH,FRAGMENT,BONE,SCRAP,WOOD,JUNK
    JUNK PAPER,GRAVE,CAN,BOTTLE,WOOD,RUBBER,SCRAP,GARBAGE

    The JUNK list is used only when called for in the Material list.
    The number of materials produced was reviewed in accordance with the above. (To enable targeted discharge (so-called “pickup”))
    It should be less full of junk than in the previous version. Or rather, it can be deleted.

General
. Abolish function 02_01_a
*It was complicated.

Update: 2 Mar @ 8:43am

v0.4.1.1
”あの”金塊の色が適切になるように

To get the right color for “that” gold bar.

Update: 1 Mar @ 10:06am

v0.4.1.0

・畑掘り関連
オレンの金額決定時の影響度の計算をfloat型で行うように
アンコモン~コモン枠の排出率調整
鉱石・小石を出やすく、岩を出にくくした
骨と牙を、コモンの骨カテゴリーに移動

Related to field digging
Oren's influence on determining the amount of money is now calculated by float type
Adjustment of discharge rate of uncommon to common quota
Made ores and stones easier to eject and rocks harder to eject
Moved bones and fangs to the common bone category

Update: 1 Mar @ 5:11am

v0.4.0.4
”あの”金塊の基本材質を変更

Changed the basic material of “that” gold bar

Update: 1 Mar @ 4:30am

v0.4.0.3
”あの”金塊が本物である確率を大幅に下方修正

The probability that “that” gold bar is real has been significantly lowered.

Update: 26 Feb @ 4:58am

更新内容/Update v0.4.0.2
”あの”金塊が出現するはずが設定していなかったので追加
+材質がなるべく適切になるように

Added “that” gold bar that was supposed to appear but was not set.
+Materials are now as appropriate as possible.

Update: 26 Feb @ 4:23am

更新内容 v0.4.0.1
通常枠でオレンが当たった時に危険度に応じてキャップを設定(暫定)

Updated v0.4.0.1.
Set caps according to the danger level when Oren is hit by a normal frame (tentative).

Update: 24 Feb @ 10:49am

*** Title Changed! ***

Updated contents v0.4.0.0
Related to field digging
Changed the value of the basic lottery in light of the cost being too low, adjusted the emission probability accordingly, and changed the logic
Added one lucky number
Swapped the rarity of scratch cards and treasure maps; added a setting for the LV of treasure maps
Demoted the rarity of old tickets & small medals (normal frame) + adjusted the number of emissions
Fixed the number of small medals you can get instead of the statue of God
Increase the rarity of ores (plastic) (because they are dedications)
Adjustment of the number of items discharged among the items that can be obtained in bulk, as the number of items discharged might have been lower than expected
Excluded some junk items that don't produce anything when dismantled
Additional types of junk
Revised calculation of rerolls by luck & weakened the impact when luck is more than 4 digits
Modified the impact of risk on the determination of the amount of high orens to implement a gradual and tentative cap
Fixed a bug where the list of junk included a wig
Set message when digging for SSR or lucky number

Mods in general
Work on separating internal sources
Mods should not function on global maps

Translated with DeepL.com (free version)

Update: 23 Feb @ 9:18am

更新内容:2025/02/23 v0.3.4.0
※忘れていたので追記:ラッキーナンバーでオレンが当たった時の基本金額はPCの総獲得フィートポイント(≒LV)に比例するように

危険度10未満の場所では神の像の代わりに小さなメダルが手に入るように
ラッキーナンバーの時に音声を流すように
ラッキーナンバーでオレンが当たった時にマップの危険度に応じて増額するように

Updated: 2025/02/23 v0.3.4.0
*I forgot to add: the base amount when Oren wins a lucky number should be proportional to the PC's total feat points (≈LV).

Added a small medal instead of the statue of God in places with less than 10 hazards
To play audio when lucky number is hit
When Oren is hit by a lucky number, the amount of money will be increased according to the danger level of the map