Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Update: 24 May @ 4:10am

- Claim throne scheme is now unlocked for vassals of same house as their liege
- Increased opinion penalties for executing/murdering/torturing etc. of family/friends etc.
- Removed AI building cost reduction from Hard/Very Hard difficulties
- Reduced AI levy reinforcement rate from Hard/Very Hard difficulties
- Alliances with mercenaries and barons no longer impact marriage acceptance

Update: 23 May @ 7:06am

- Breaking betrothals after using them to call allies to wars now has consequences

- Made all player attackers get truced with all player defenders on wars end (hopefully)
- Restricted Demand payment to only work with strong hooks
- Increased opinion maluses from traits, considered shunned/criminal by faith (e.g. fornicator)
- Made AI even more reluctant to marry their heirs matrilinealy on hard/very hard
- Fixed game crash caused by Additional difficulty game rules

Update: 22 May @ 7:34am

Updated to 1.16.2.1
- Moved roleplay and rolehard difficulties into a separate gamerule
- Allowed Conquerors to use conquest casus belli
- Removed scaling cost per era for tour stops
- Increased influence gain from some sources a bit
- Nerfed build speed bonus from Develop county council task
- Reverted "leading own soldiers" advantage buff
- Reverted most of added chance of injury/death for players in battle
- Yurt changes:
- - Added unconditional herd gain to Main yurt
- - Buffed Improved Pasturages (Main yurt's internal building)
- - Now Herder's corner (Millter storage's internal building) lowers yearly herd decay
- Restricted non-zealous characters with Nomad Philosophy trait from demanding convertion
- Reduced absolute crown authority vassal tax multiplier
- Reverted clan vassal levy obligations to vanilla values (nerf)
- Tax jurisdictions changes:
- - Basic: halved both obligation multilpiers
- - Zakat: increased opinion of liege penalty a bit
- - Jizya: reduced both obligation multilpiers
- - Iqta: halved levy obligation bonus, doubled MAA cost related bonuses for vassal
- - Ghazi: halved tax obligation bonus
- - Deqhan:reduced both obligation multilpiers
- - Maguh: reduced passive capital county development growth bonus for vassal
- - Muqata:reduced opinion of liege bonus
- Fixed religious exception not applying sometimes when diplo-vassalising rulers as clan
- Fixed level 2 Palisades granting no bonuses
- Restricted AI from calling allies into the wars they're already winning
- Additional difficulty now makes AI extremely unlikely to hire skirmisher type MAAs
- Raised cap of distance penalty for alliance acceptance

No idea how playable the mod is on hard/very hard, but you're welcome to try.

Update: 17 May @ 9:43am

- Semi-Integrated Aggressive Armies
- Moved all Late Medieval MAA innovations to High Medieval era
- Paranoid trait: added lower chance of dying in battles, increased intrigue bonus
- Added domain limit and MAA recruitment cost bonus to administrative government
- Nerfed both Extra building materials modifiers
- Nerfed some Inspection related modifiers
- Reduced AIs desired warchest size (AI budgeting category)
- Tweaked some AI building weights
- Fixed workshops having max level siege weapon maintaince bonus on all levels
- More minor localisation fixes

Update: 13 May @ 6:30am

Updated to 1.16.2
- Reverted friendly casuality modifier in Stand and Fight
- Increased Nomadic Horde damage by 2
- Decreased Nomadic Horde pursuit by 4 and screen by 5
- Nerfed bad steppe seasons a bit
- Nerfed army movement speed bonuses from Stables and Horse Pastures
- Workshops building line changes:
- - Removed flat stationed MAA siege value bonus
- - Removed stationed skirmishers and archers damage bonuses
- - Removed skirmishers/archers maintaince and fascination bonuses
- - Added siege weapon maintaince bonus instead
- Minor localisation fixes

Update: 12 May @ 2:58am

- Removed fertility penalty from ongoing siege, for real this time

Update: 10 May @ 10:41pm

- Increased base control gain from marshal task by 0.1
- Buffed some county fertility modifiers
- Removed devastated by raids/occupation modifiers from nomadic holdings
- Removed fertility penalty from ongoing siege
- Reduced Tribal and Nomad passive control growth penalty to maybe fix a weird issue
- Added 0.5 light cavalry countering to Maturkan Warriors
- Increased Kheshig damage by 10
- Increased AI activity host score threshold. Again.

Update: 7 May @ 4:06am

Updated to 1.16.1
- Made Administrative Ghana gamerule feudalise it's holding in 867
- Restricted AI from calling players into wars they're not losing and have an advantage at

Update: 4 May @ 2:43am

- Added 5-6% yearly decay of herd to nomads

- Buffed Nomadic Horde's toughness by 2
- Lowered obedience thresholds
- Doubled season impact on fertility growth/decline
- Doubled base terrain impact on fertility
- - Done to offset massive nerfs to percentage modifiers from other sources
- Removed extra fertility multiplier from held counties
- Removed domain limit penalty and added raid speed bonus to nomadic government
- Halved tributary obligations
- Nerfed most nomad-specific court positions
- Added opinion modifier to both Demand and Negotiate Obedience interactions
- - Made it so giving herd to non-nomads actually does something for them
- Increased gold costs of yurt buildings
- Nerfed most of yurt buildings
- Reduced base herd to horde riders convertion ratio
- Reduced herd to horde riders convertion ratio from martial skill
- Reduced base herd to income convertion ratio
- Added 5 year cooldown to Steal Herd interaction
- Fixed most lvl 6 non-internal yurt buildings not increasing their cost

Update: 29 Apr @ 6:59am

Updated to 1.16
NO CHANGES TO NOMADS YET!
- Increased levy reinfocement rate from Organize Levies Marshal task
- Made some tweaks to recently changed cultural traditions
- Reduced independent AI's increase development cooldown
- Updated some of mods AI scripts to use Military power instead of Military Strength