Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"У меня у одного так? Использую только этот мод и последнюю версию игры. У всех держав доступны открываемые профессионалы через инновации, от тяжелых всадников до бомбард. Игру начинаю с 867 году".
Сегодня скачал проверил, проблема та же
Ну а где это поменять - common/defines/BKT_defines.txt буквально одна из первых строчек STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE = 101, меняй 101 на, хз, 10, или сколько ты там хочешь.
ИЛИ можешь скачать вот этот мод, он вроде должен работать поверх моего и там вроде 1 на 12 (и есть версия с 1 на 9)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3474727583
During a Cold Zud or Severe Drought you will lose 0.25%, during a White Zud 0.5% and during the Havsarsan Zud 1% of your herd every monthly tick. Since there is no loss mechanic coded into herd by paradox, it is unfortunately not possible to show this in the herd UI.
Observe your herd at the end of every month to see how much it's actually changing, or if you want to know for sure you can use this formula to see if you are losing or still gaining herd:
Your herd gain * 400 during Drought or Cold Zud, 200 during White Zud or 100 during Extreme Zud = your target herd, above that value you will lose more herd than you gain, below that you will still gain more than you lose.
A mathematical example: it is a White Zud in your region and you have a herd gain of +50 every month. 50*200=10,000, meaning you will either gain or lose herd until you are at that value.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492554681
Should be fixed with this update and as such AI should at least not fail them most of the time now.
I thought just adding bazillion weight to success chance options if current progress is less than 25 (threshold for minimal success) and the character is the activity's host. But apparently that doesnt do much.
So instead i just quickly checked and the one i'll link rn should overwrite said define so if you are ok with more than 6 per domain, here you have it - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3474727583
(author also has 9 per domain version which i assume will also work, but idk)
But for an idea - vanilla fertility is a number between 0.5 and 0.6 (50-60%). In the mod it's between 0.2 and 0.5 (20-50%). So the average is 0.2 lower, but also notice that minimum is way lower, so it's overall more dynamic, sometimes you dont have to worry about it and sometimes it may be a real issue.
Is it's still possible to spend 0 gold on MaA with a stewardship dread + military perks + artifacts/house etc.?