Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Update: 23 Jul @ 11:41am

- Travelling abroad for years will now swing Scales of Power against you (fr this time)

- Reduced cost of firing court positions
- Made declaring war on someone's child be considered a valid imprisonment reason
- Made co-monarchs grant domain tax instead of vassal opinion bonus
- Made being a co-monarch also grant some income to the character
- Prison interations changes:
- - Made Torturer trait remove most of the stress penalties for torturing
- - Removed stress gain for blinding/castrating prisoners for trusting/generous
- - Removed stress gain for torturing prisoners for trusting/generous/content
- - Removed base stress loss for torturing your-children-prisoners as non-sadistic
- - Reduced dread for blinding/castrating/disfiguring prisoners
- - Removed dread for blinding/castrating/disfiguring random prisoners
- Duchy capital buildings changes:
- - Reduced lvl 1 cost, Increased lvl 3 cost
- - Reduced cost of Tower of Silence
- - Reworked Royal Armories back to buffing levies again
- - Increased fort level from Marches
- - Added passive county development growth to Royal Gardens
- - Added +1 fort level to higher levels of Leisure Palaces
- - Added heavy infantry/pikemen pursuit and screen bonuses to Blacksmiths
- - Added heavy archers pursuit and screen bonuses to Archery Grounds
- - Nerfed most of all duchy buildings, above ones included
- - Added holding tax penalty to most of the buildings
- - Reduced existing holding tax bonuses by a lot
- Nerfed effects and added a skill malus to Bhakti/Patron Gods related modifiers
- Reduced experience gain bonus from the Astrology tenet decision
- Increased penalties of Infirm and Incapable traits
- Removed fertility penalty from Incapable trait (why is it there?)
- Made Declared war opinion penalty stack and increased its duration a bit
- Restricted secluded characters from being commanders
- Reverted War Elephants buffs (mostly) and reduced their damage by 15
- Reverted conquerors getting access to conquest CBs
- Made AI less likely to tyranically change contracts of vassals they like
- Made AI consider a bit more things when choosing co-rulers (any type)
- Reduced AI age thresholds for co-ruler (any type) related stuff
- Improved targeting of partition succession truces system (maybe)

Update: 18 Jul @ 12:46am

- Characters can now usurp Caliph title in certain circumstances
- Partition succession truces all heirs with each other for a year

- Lowered Steal herd cooldown to 3 years
- Lowered maintaince costs of all MAAs a little bit (except siege weapons)
- Added a minor stationed MAA toughness/damage bonus to all fortification buildings
- - Damage bonus gets added at lvl3 (same as toughness in blacksmiths)
- Fabricate claim council task changes:
- - Made fabricating duchy claims more likely for kings and emperors
- - Made fabricating duchy claims impossible for counts
- - Increased base task speed
- - Reduced speed scaling with councillers learning
- - Increased duchy claim fabrication cost a bit
- Replaced all %SKILL% per level of fame/devotion with +2 %SKILL% in holy sites
- Reduced lifestyle experience mult bonuses in holy sites
- Nerfed Foreign Armor internal building (Main yurt)
- Fixed House seniority not being properly unlocked through Partition innovation
- Made AI hire siege weapons earlier but have less of them overall
- Made AI way more likely to pick fabricating duchy claim when they can
- Made AI kings and above less likely to settle on fabricating county claim
- Made AI landed through partition more likely to hire MAAs (i hope)

Update: 15 Jul @ 8:59am

- Removed levy obligations from settled tributary contract
- Restricted the ability to appoint co-monarchs to dying* characters
- Fixed AI not building anything in drylands/floodplains

* - includes characters that have recieved Know thyself warning

Update: 14 Jul @ 8:05am

- Defeated attacker pays gold to all participated non-mercenary defenders based on their war contribution (same amount as before, just split between defenders)

- Allowed powerful vassals of same dynasty as liege to use claim throne scheme
- Restricted herd decay from applying to characters with less than 1000 herd
- Restricted theocrats from getting conqueror trait
- Capped feast influence gain
- Nerfed Finest horses internal building (Main yurt)
- Replaced health bonus with desease resistance in Medicine focus
- Increased stress cost of +stress options of mental breaks
- Doubled stress gained by resetting perks
- Made attacker pay gold to defender on losing tributary war (consistency)
- Increased cost cap of tributary war
- Innovation changes:
- - Replaced Primogeniture innovation with Centralisation
- - Made all succession laws to be avaliable one era earlier
- - Moved domain limit bonus from Gavelkind to Currency
- - Removed domain tax and herd income bonuses from Currency
- - Nerfed Plate armor
- Fixed CB cost discounts not applying to tributary wars
- Fixed not being able to join wars of your tributary/suzerain
- Fixed AI not starting legends (and pope spamming them)
- Fixed claim throne scheme being always avaliable to regents
- Fixed needing crown authority to pass house seniority with table of princes
- Fixed some rulers starting with negative prestige
- Lowered Obedient to you marriage acceptance modifier
- Made AI a bit less likely to try to make the pope its tributary
- Made AI pick +stress option in mental break events more often on Hard/Very hard
- Made AI more likely to pick stress coping options for traits it already has
- Made AI a bit more likely to pick good stress coping options
- Made AI a bit more bold in regards to pushing crown/tribal/admin authority
- Made AI always push crown/tribal/admin authority on Hard/Very hard

Update: 11 Jul @ 10:08am

- Removed legitimacy penalty for sending your heir/children to monastery/holy orders
- Reduced income penalty of Vows of poverty
- Lowered prestige cost from realm size of Administrative Authority
- Added influence cost to increasing Administrative Authority (whatever you call it)
- Relaxed conditions (for vassals) and costs of admin Adopt Feudal/Clan ways decision
- Increased influence cost of Renounce Governorship
- Added -15% stress gain to all childhood traits
- Increased debuffs of Melanholic trait
- Added negate stewardship penalty bonus to Golden Allomb perk
- Reduced zealous vassal opinion bonus from virtues
- Reduced income per stress level bonus of Golden Allomb perk a bit
- Send gift/Send gift herd changes:
- - Increased base opinion gain to 15 (from 5)
- - Reduced opinion gain from actors diplomacy and recipients greed
- - Decresed max opinion gain cap
- - Reduced bonus from Thoughtful perk to +50%
- Made AI care less about vassal opinion when passing first admin authority level
- Made AI less likely to switch players away from Frontier/Naval themes
- Made independent AI promote/harm candidacy less if it has low influence
- Made AI use Renounce Governorship a bit less often
- Lowered AI acceptance of Demand Administrative Governance by a lot
- Allowed AI to use admin Adopt Feudal/Clan ways decision
- Minor changes to AI murder schemes

Update: 9 Jul @ 5:26am

- Made warlike AI personality less common within non-independent counts
- Made cautious AI personality a bit less common
- Made builder AI personality more common
- Fixed AI nerge host actions not impacting the outcome if a player is present

Update: 8 Jul @ 11:27am

- Added legitimacy gain for marrying into more prestigious dynasties

- Lowered dread decay malus of Additional Difficulty
- Reduced garrison penalty of Locals Pacified modifier
- Reduced cost of divorcing unfaithful spouses
- Reduced chance of death when killing the animal in a hunt (prowess dependent)
- Made forts with no garrison even easier to take
- Removed tyranny gain for revoking baronies for Nomads specifically
- Added 25 garrison and garrison reinfocement rate to nomad holdings
- Increased herd value of gift herd interaction
- Removed +1 domain limit from Administrative government
- Governor Efficiency changes:
- - Changed minimum and maximum to -33% and +33%
- - Increased base value to -90
- - Reduced character skill values impact
- - Increased education and governor traits impact
- Reduced Nomad Lancers' damage by 10 and their horse archer countering by half
- Made offer vassalage clean vassal's crimes (just like offer fealty does)
- Disabled clan religions exemption option in offer vassalage and swear fealty
- Increased acceptance penalty for low legitimacy in offer vassalage
- Increased marriage acceptance penalty for betrothals with old women
- Made AI less stingy about marrying their family that have council positions
- Made AI a bit more aware of their skills in nerge events
- Made AI care about nerge hunt outcome (i hope? very crude fix)
- Minor localisation fixes

Update: 4 Jul @ 7:50am

- Added raid speed and movement speed while raiding bonuses to Raider (viking) trait
- Lowered both stat bonuses of Raider (viking) trait
- Removed (conditional) feudal gov opinion malus from level 1 education traits
- Added (conditional) general culture opinion malus to level 1 education traits instead
- Increased county opinion penalty for hostile/evil faith by a lot
- Reduced county opinion and added tax and levy penalties to Locals Pacified modifier
- Increased "cost" of Jizya contract to 2
- Added increase to liege's army maintaince to War declaration rights
- Added a big acceptance malus to ransoming vassals whose titles can be legally revoked
- Made AI a lot less likely to ransom their vassal whose titles can be legally revoked
- Made AI more reluctant to accept ransom for their rivals
- Made AI start murder schemes vs lieges they hate more often
- Allowed AI to start any number of murder schemes vs players (max 1 in vanilla)
- Fixed call ally acceptance being reduced vs suzierain despite contract obligations
- Fixed jomsvikings couping nomads/herders
- Fixed being able to negotiate becoming a tributary when your liege is a vassal
- Fixed granting temple holdings creating nomad barons (fr this time)

Update: 2 Jul @ 9:56am

- Fixed turkmen culture having herd head determination
- Fixed granting temple holdings creating nomad barons in certain cases (maybe)

Update: 2 Jul @ 5:28am

- Reduced Cataphracts damage by 5
- Made holdings in 1066 start a bit more built-up
- Increased Forced vassalization's base max defender realm size
- Made Forced vassalization max defender realm size scale with attackers' innovations*
- Relaxed Forced vassalization's restrictions for conquerors
- Reduced Forced vassalization's prestige cost a bit
- Added bonus income while at war to War declaration Rights
- Buffed tax income bonus of Coinage Rights
- Buffed Born in the purple prestige per month
- Added 0.05 monthly prestige and 4 prowess penalty negation to Varangian trait
- Replaced +1 diplomacy per level with +2 diplomacy in Poet trait
- Removed prowess from Cannibal trait
- Ruler designer:
- - Decreased cost of Fickle, Gluttonous, Brave, Patient, Compassionate, Forgiving traits
- - Increased cost of Eccentric, Lustful, Generous, Arrogant, Humble, Lazy traits
- - Increased Disloyal and decreased Loyal traits cost
- - Increased Flagellant and Varangian trait cost
- - Decreased Gardener and Cancer trait cost
- Increased cultural head fascination bonus of Armilary Sphere innovation
- Increased short reign duration bonus of Gavelkind innovation
- Added short reign duration malus to Tribal era itself
- Made Judaic faiths inherit Head of Faith (HOF) creating restriction
- Reduced marriage acceptance penalty for age for men
- Changed around (improved?) a bunch of AI values for yurt buildings
- Fixed being able to create temporal HOF despite doctrines forbiding HOF creation

* - scales with defenders' innovations in vanilla for some reason?