RimWorld

RimWorld

Hauts' Framework
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Update: 23 Jul @ 7:41am

v1.1.37
==Bugfixes==
-An aura's visibility setting no longer resets when its pawn is despawned

Update: 22 Jul @ 8:35am

v1.1.36
==Bugfixes==
-Survey Speed stat is disabled for any pawn incapable of Intellectual work

Update: 20 Jul @ 9:01am

v1.1.35
==Mod compatibilities==
-Hauts’ Framework x VSE: added the Surveying expertise: +7.5% survey speed/level

Update: 18 Jul @ 10:23pm

v1.1.34
==New modding tools==
-Hauts_SurveySpeed (survey speed) is a stat which scales w/ research speed. It affects the speed at which a pawn operates a long-range mineral scanner or ground-penetrating scanner
-HediffCompProperties_VacuumSeverity has the float vacuumThreshold (default 0.5f), float perTickInVacuum, float perTickNotInVacuum, float whileInVacuum (default -999f), float whileNotInVacuum (default -999f), bool onlyInVacuumIfHarmedByIt (default true), and bool freezeAtVacuumImmunityInVacuum. If in vacuum % >= vacuumThreshold, severity is set to whileInVacuum (if not -999) or incremented by perTickInVacuum (if not 0); otherwise, severity is set to whileNotInVacuum (if not -999) or incremented by perTickNotInVacuum. Does not function if onlyInVacuumIfHarmedByIt is true and the pawn can’t be harmed by vacuum

Update: 17 Jul @ 8:43am

v1.1.33
==New modding tools==
-[Odyssey] HediffCompProperties_PlanetLayerSeverity has the float defaultSeverity, int periodicity (default 250), Dictionary<PlanetLayerDef,float> setToInLayer, and Dictionary<PlanetLayerDef,float> incrementInLayer values. Every periodicity ticks, it sets severity to the value corresponding to the pawn’s current planet layer in setToInLayer if any; otherwise, it adds severity equal to the value corresponding to the pawn’s current planet layer in incrementInLayer if any; otherwise, it sets severity to defaultSeverity

Update: 13 Jul @ 5:02pm

v1.1.32
==1.6 mod compatibility restoration==
Updated the following compats to work in 1.6
-Cybernetic Organism and Neural Network

==Performance/bugfixes==
-[Biotech] Mechanitor command radius improvements:
----Rather than being directly GetStatValue’d when the game needs to draw the circle for a mechanitor’s command radius, MCR is instead archived by the mechanitor’s mechlink every 250 ticks in a unique hediffComp and this value is referenced instead - this almost completely removes the performance cost of the stat
----Harmony patches related to MCR are no longer used if you don’t have [Biotech] active

Update: 12 Jul @ 2:41pm

v1.1.31

==Performance improvements==
-Reduced the amount of calculations required to passively handle the mechanitor command radius stat while there are drafted mechs to about 1/3 at n>1, or to [very small fraction of prior cost] at n=1

==Improved modding tools==
-HediffComp_PairedHediff now removes links to pawns that are 1) destroyed or 2) world pawns not in a caravan, not in a transporter world object, and not borrowed by another faction
-HautsUtility.FertilityTerrainDefs has a bool requiresBedrock field (default false), which returns null if the map’s biome has isBedrock = false

Update: 11 Jul @ 1:46pm

v1.1.30
==Improved modding tools==
-Hauts_SpewRangeFactor no longer requires [Biotech]
-[Odyssey] SludgeSpew and EggSpew are both treated as spew abilities

Update: 10 Jul @ 10:38pm

v1.1.29
==1.6 mod compatibility restoration==
Updated the following compats to work in 1.6
-Tweaks Galore

Update: 9 Jul @ 10:18pm

v1.1.28
==1.6 mod compatibility restoration==
Verified the following Framework compats work w/o any changes
-VIEMS
-Vanilla Recycling Expanded
Updated the following compats to work in 1.6
-VFE Insectoids 2
-VFE Tribals