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1) just my mods
2) the error-implicated roster of mods applied to the same save file
3) a brand new save file using the error roster from the very start
4) or a brand new save file using the error roster from the very start, with Big and Small - Framework above Odyssey
Therefore, the actual culprit(s) are hidden elsewhere in your modlist, and whatever is causing the error occurs so far up the chain of logic that's supposed to occur on kill it can't be directly seen in the error log. Sorry.
For your woes, however, I suggest you press "Auto-sort mods". Big and Small - Framework should be below Odyssey, and the fact that it's above Odyssey in your modlist suggests to me that other mods that should be below others aren't in the right positions either, which is liable to cause all sorts of errors when you have tons of mods running.
https://gist.github.com/lordmuff/12f39e37386331dd2be2a9cfd1368a03
note how you have a Harmony patch on RecordsUtility.Notify_PawnKilled, and the error is happening around RimWorld.Pawn_RelationsTracker.Notify_PawnKilled
hope this is useful and not a red herring
https://gist.github.com/HugsLibRecordKeeper/2b20e5099cabb522aec4d9e5d2a87b9c
The psycasts Defs were
VFECore.Abilities.AbilityDef
They're now
VEF.Abilities.AbilityDef
https://gist.github.com/HugsLibRecordKeeper/875d6ecf79690ff3eaed50d967a58e60
file: c:\program files (x86)\steam\steamapps\workshop\content\294100\3422815711\1.6\Patches\ModPatches\Patches_leapAndSkipAbilities.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
[Hauts' Framework - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="/Defs/VFECore.Abilities.AbilityDef[defName="AAVPE_Charge"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Psycasts Expanded): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: c:\program files (x86)\steam\steamapps\workshop\content\294100\3422815711\1.6\Patches\ModPatches\Patches_leapAndSkipAbilities.xml
Opened an issue with the details on the GitHub page.