Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Natural Disasters and Plagues - 100 New Events
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Update: 15 May @ 3:31am

New updates: Events are now way less frequent.

Update: 11 May @ 8:54pm

Fixed low food riots and rebellion.

Update: 16 Apr @ 11:11pm

Added 5 New Events
Food Unrest events that triggers when you have negative food.
So make sure you don't have negative food unless you want some bad events to happen like a rebellion.

Update: 13 Apr @ 10:05pm

Finally this mod have a total of more than 100 new events!

Added 9 New events
- Added Silk Road Trade Related events
- Good and Bad Harvests
- Regional Locust Plagues

Update: 4 Apr @ 7:07pm

Increased the cool down greatly for every events, now you will not see the same event happen again for at least 30 turns. Making it more likely for the players to experience more different events while also decreasing the frequency of events happening.

Added a requirement for the number of regions needed for the events to happen, now every event requires the players to have at least 5 regions for the disasters to happen. More deadlier disasters will require the player to have more regions so that players with less regions are not affected by the disasters in the early game. This also prevents disasters from stacking in one region only.

Update: 8 Mar @ 7:25am

Events will now happen way less frequently than before. Festival events only happen after 10 turns in a new campaign.

Update: 27 Feb @ 8:09pm

Made the events way less frequent. Cool down for events to happen again was increased. Chances for the events to happen were decreased.

Update: 15 Feb @ 2:08am

Added some events, made festival events to occur. Made some the challenging events to happen after 30 or 50 turns of a new campaign.

Update: 14 Feb @ 8:58pm

Update: 13 Feb @ 7:34am