Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Natural Disasters and Plagues - 100 New Events
64 Comments
dmowskiline 18 Jun @ 3:56pm 
love this mod, adds a challenge to the game and when paired with 190 expanded and alot of other mods that add depth makes the game feel complete
Shatti 15 May @ 8:15am 
@Total Warlord
that's great. thank you :)
HTG 15 May @ 6:09am 
@Total Warlord

Awesome Thanks you Total Warlord! :D
Total Warlord  [author] 15 May @ 3:31am 
New updates: Events are now way less frequent.
Total Warlord  [author] 15 May @ 3:22am 
@Shatti @Hugh will look more into that
Hugh 14 May @ 4:04am 
Thanks for the update but my game begin to crush after this new update. I cant enter the main menu. Do you have any idea?
Shatti 12 May @ 6:04am 
turn 42 and i had 12 events already (it means i get an event every 3 to 4 turns)
i think it's a little too much
i prefer half of that frequency to give it the vanilla feeling
also i prefer less effect bundles from the events to relax my eyes

i spoiled my whole opinion, sorry for that
anyway it's a GREAT mod thank you :)
AgentOmega 12 May @ 3:58am 
Okay. I appreciate that:cozybethesda:
Total Warlord  [author] 12 May @ 3:24am 
@Hugh @HTG @AgentOmega Thank you for your feedback, I have now fixed the problem with food shortage.
Total Warlord  [author] 12 May @ 3:23am 
Fixed low food riots and rebellion.
AgentOmega 9 May @ 1:47am 
@HTG And you can't even uninstall it without breaking your save. I have to put up with constant disasters now:steamthumbsdown:
HTG 30 Apr @ 7:32am 
This mod makes the game more lively and interresting.

But yes as Hugh wrote.. that event happens way to often.
Hugh 28 Apr @ 7:37am 
Cant play without this now. Thanks a lot! But the new event Riots due to Food Shortage happens too frequently even when I have positive food supply. Can you have a look please?
Total Warlord  [author] 16 Apr @ 11:16pm 
New Update!
Added 5 New Events
Food Unrest events that triggers when you have negative food.
So make sure you don't have negative food unless you want some bad events to happen like a rebellion.
Total Warlord  [author] 16 Apr @ 7:56am 
@Elzeruth This mod should work with Radious total conversion mod.
Elzeruth 16 Apr @ 3:09am 
Hello does this mod work well with Radious total conversion mod? Thank you.
Total Warlord  [author] 13 Apr @ 10:08pm 
Finally this mod have a total of more than 100 new events!

Added 9 New events
- Added Silk Road Trade Related events
- Good and Bad Harvests
- Regional Locust Plagues
Total Warlord  [author] 4 Apr @ 7:12pm 
@Tiki Mickey
New Update:
Increased the cool down greatly for every events, now you will not see the same event happen again for at least 30 turns. Making it more likely for the players to experience more different events while also decreasing the frequency of events happening.

Added a requirement for the number of regions needed for the events to happen, now every event requires the players to have at least 5 regions for the disasters to happen. More deadlier disasters will require the player to have more regions so that players with less regions are not affected by the disasters in the early game.
Tiki Mickey 3 Apr @ 5:20am 
Great concept, but it's tormenting to deal with the apocalypse in the early turns. There needs to be a lengthy cooldown between disasters and maybe not let them multiple disasters stack on one county...
maxime.ricard92 1 Apr @ 3:15am 
This mod has awakened the translation community
yashiki 31 Mar @ 11:41pm 
I've finished translating, but I haven't checked for errors or whether it works properly yet. But since I only changed the text, it should be fine, right? =))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3456028133
Total Warlord  [author] 31 Mar @ 9:22pm 
@yashiki Please feel free to do a Vietnamese translation. Thank you
yashiki 29 Mar @ 8:17pm 
Your mod is amazing, and I really like it. I was wondering if you would allow me to translate your mod into Vietnamese !?
Total Warlord  [author] 25 Mar @ 3:30am 
@Ala D Rosa Thank you for your feedback, will work on making them less frequent.
Ala D Rosa 23 Mar @ 5:22am 
Big fan of the mod, but if you could turn down the frequency of the events a bit more that'd be neat. It seems they happen with about 2-4 turns in between, which is honestly a bit too much. I got hit with raiders, into locust swarm into Pirates and pestilence of the sea all really close to each other, overlapping in duration.
There are ofc also positive events, and they also happen quite frequently, bit less than the negative ones but I think that's how it should be.
Yabgu Nizam Pasha 9 Mar @ 2:28pm 
could you add turkish language?
Total Warlord  [author] 8 Mar @ 7:27am 
New Update: Made events to happen way less frequently than before. Festival events also happens after 10 turns in a new campaign
Total Warlord  [author] 8 Mar @ 7:24am 
@Hugh it also affects AI, Please tell me more on how frequent they happen. Every events will now happen less frequently in the next update
Hugh 3 Mar @ 5:37am 
Very immersive mod,thanks. Will this affect AIs or only for player? And I think in the new version negative events happen too frequently
Total Warlord  [author] 2 Mar @ 7:14am 
@Grayshot The Plague of Locust is a historical event in the original game that is supposed to happen in the year 194. While the good omen event you are referring might be one of the festival events in the original game, will change their frequency.
Grayshot 1 Mar @ 8:48am 
Very cool mod idea, but just so you are aware, I received a plague of locusts on my very first turn, followed by a good omen on the next turn. I closed the game, then started a new game, and got another plague of locusts on turn 1, and again got a good omen on turn 2. Both were as Lu Bu on 194. I hope this report helps you.
Total Warlord  [author] 27 Feb @ 8:22pm 
New Translations for the mod available:

Spanish Translation: (Special Thanks to Euridamo)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434533309

Korean Translation: (Special Thanks to Kimchi Red)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433864424
Total Warlord  [author] 27 Feb @ 8:11pm 
UPDATE Made the events way less frequent. Cool down for events to happen again was increased. Chances for the events to happen were decreased.
Total Warlord  [author] 27 Feb @ 7:20pm 
@Orendiz and @gibsonhunter6 thank you for your feedback, I will fix this as soon as possible
gibsonhunter6 25 Feb @ 5:13pm 
I enjoy the idea of the mod but there are simply way too many events happening every other turn. They just stack and you never get a break, its unfortunate cause it's a great idea but this is currently impossible to play with imo.
口当皮焉人如狗马亮 25 Feb @ 8:09am 
这种丰富游戏性的模组,就应该让所有玩家都知道:steamthumbsup:
This kind of gameplay-rich mod should be known to all players:steamthumbsup:
口当皮焉人如狗马亮 25 Feb @ 8:04am 
真的很喜欢这个模组,有人做汉化吗:steamhappy:
I really like this mod.,Does anyone do sinicization.:steamhappy:
Orendiz 24 Feb @ 1:30pm 
This is a really great mod, but i feel like im getting a negative event every 2-1 turns. i'm on turn 22 and i already a locusts plage, eclipse omen, and pirates. Before that i also had a few other bad events happen and 1 or 2 good events.

It would be nice if you could make the events happen less often...
Total Warlord  [author] 24 Feb @ 7:41am 
@KimchiRed Anyeonghaseyo, Please feel free to upload a Korean version. Thank you and Gamsahabnida 감사합니다
Total Warlord  [author] 24 Feb @ 7:39am 
@Curze interesting, I am open to making a dilemma version on the future. I will probably be making new events for Dilemma before reusing my old events. Interesting idea.
KimchiRed 23 Feb @ 10:38pm 
Hello.

I would like to upload a Korean version. I request permission

Thank you for the good mode
Curze 23 Feb @ 1:01am 
Thanks for the answer.

Another question, do you think you want to make this mod with a dilemma version as well?

The idea that I came up with my mod version as a dilemma mod because you can choose to make it happen or not and it's more of the role played.

For example, you have a choice to host a festival or not.

If you do, you get some buffs but paid certain amount of gold for it or another way around, debuffs for some gold and vice versa.

If you don't, your city PO will decrease.

Same thing with disasters. You can paid a large sum of money to prevent a disaster from happening like floods or nomad raiding. Like a river dam maintenance and a annual tribute for the nomad.
chonaman 21 Feb @ 8:37pm 
Going way back to Civilization I - there were tidal waves and other disasters based on city infrastructure shortfalls (triggers) so I think these are great additions to the game potentially, so long as they apply equally (more-or-less) to AI factions. :steamhappy:
Total Warlord  [author] 21 Feb @ 7:46pm 
@Euridamo Yes please do, thank you friend!
Euridamo 18 Feb @ 10:49am 
Hello friend. I humbly request permission to publish a spanish translation of your mod. Can I publish it crediting you?
Total Warlord  [author] 18 Feb @ 2:15am 
@Curze CND_CATEGORY_ROUNDS_TILL_NEXT is the number of turns that must pass before an event of the same category can happen (ie. historical event, misc event, disaster event etc).

While CND_ROUNDS_UNTIL_NEXT is the number of turns that must pass for the same event to be able to happen again.
Curze 17 Feb @ 6:45am 
I have a question about modding even though I have been modding this game for years not but I'm self learn by looking at other mods.

what's the different between CND_CATEGORY_ROUNDS_TILL_NEXT and CND_ROUNDS_UNTIL_NEXT?

These 2 are unclear to me.
Sir*Frank! 15 Feb @ 6:07am 
does this work for the AI factions too or the events happen only for the player?
Total Warlord  [author] 15 Feb @ 2:48am 
@Curze just updated and made it so that existing festivals events in game will actually happen as intended. And yes, a lot of disasters and events in this mod happen only to a specific season.
Total Warlord  [author] 15 Feb @ 2:13am 
@Shatti its compatible with every mod, for the turns between every event triggers it differs depending on the events.