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that's great. thank you :)
Awesome Thanks you Total Warlord! :D
i think it's a little too much
i prefer half of that frequency to give it the vanilla feeling
also i prefer less effect bundles from the events to relax my eyes
i spoiled my whole opinion, sorry for that
anyway it's a GREAT mod thank you :)
But yes as Hugh wrote.. that event happens way to often.
Added 5 New Events
Food Unrest events that triggers when you have negative food.
So make sure you don't have negative food unless you want some bad events to happen like a rebellion.
Added 9 New events
- Added Silk Road Trade Related events
- Good and Bad Harvests
- Regional Locust Plagues
New Update:
Increased the cool down greatly for every events, now you will not see the same event happen again for at least 30 turns. Making it more likely for the players to experience more different events while also decreasing the frequency of events happening.
Added a requirement for the number of regions needed for the events to happen, now every event requires the players to have at least 5 regions for the disasters to happen. More deadlier disasters will require the player to have more regions so that players with less regions are not affected by the disasters in the early game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3456028133
There are ofc also positive events, and they also happen quite frequently, bit less than the negative ones but I think that's how it should be.
Spanish Translation: (Special Thanks to Euridamo)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434533309
Korean Translation: (Special Thanks to Kimchi Red)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433864424
This kind of gameplay-rich mod should be known to all players
I really like this mod.,Does anyone do sinicization.
It would be nice if you could make the events happen less often...
I would like to upload a Korean version. I request permission
Thank you for the good mode
Another question, do you think you want to make this mod with a dilemma version as well?
The idea that I came up with my mod version as a dilemma mod because you can choose to make it happen or not and it's more of the role played.
For example, you have a choice to host a festival or not.
If you do, you get some buffs but paid certain amount of gold for it or another way around, debuffs for some gold and vice versa.
If you don't, your city PO will decrease.
Same thing with disasters. You can paid a large sum of money to prevent a disaster from happening like floods or nomad raiding. Like a river dam maintenance and a annual tribute for the nomad.
While CND_ROUNDS_UNTIL_NEXT is the number of turns that must pass for the same event to be able to happen again.
what's the different between CND_CATEGORY_ROUNDS_TILL_NEXT and CND_ROUNDS_UNTIL_NEXT?
These 2 are unclear to me.