Horizon's Gate

Horizon's Gate

Wave's Augments
Showing 21-30 of 38 entries
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Update: 12 Mar @ 10:31pm

Fixed Dud Armor crash

Update: 11 Mar @ 9:18pm

Augments no longer excessively call "magic" element.

Update: 5 Mar @ 2:48am

Just learned what "separate chance roll" means

Update: 16 Feb @ 10:34am

Minor math adjustment

Update: 16 Feb @ 9:18am

Added parity checking for all damaging augments. Now they won't heal their target inappropriately at high levels of target MagDef.

Update: 13 Feb @ 10:41pm

Buffed XP gem in the same way as dud

Update: 13 Feb @ 10:35pm

Buffed Dud as it was too weak after inclusion of MagDef

Update: 13 Feb @ 10:38am

Gave a little bonus back to Falpa for the Essence gem weapon augment

Update: 13 Feb @ 10:30am

Nerfed most augments by including target MagDef in calculation (which probably should have been done from the beginning oops)

Update: 13 Feb @ 9:24am

Added Essence Crystal augment, reworked some Essence FX.