Horizon's Gate

Horizon's Gate

Wave's Augments
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Update: 5 Aug @ 3:40am

Edited content

Update: 4 Aug @ 11:29pm

Removed whip/flail from shotgun augment

Update: 4 Aug @ 11:23pm

Added minibomb and blunderbuss augments.

Update: 4 Aug @ 7:24pm

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Update: 4 Aug @ 4:58pm

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Update: 4 Aug @ 4:53pm

Added machete/bayonet augment.

Update: 22 Jul @ 3:32am

Added limiting to xp gem scaling over 60 MP

Update: 19 Jul @ 6:16pm

Edited content

Update: 14 Jul @ 8:44pm

Edited Moss Malt augment description to match the +7

Update: 10 Jul @ 12:49pm

Adjustments to a few weapon augments:
Dud trigger now deals less damage but penetrates 50% target MagDef
Rope now has full weapon accuracy
Lifeshard now needs to hit the target to work and proc the heal